Build:Tactical Systems: Difference between revisions

From Starfleet Command
Jump to navigation Jump to search
No edit summary
Line 1: Line 1:
__TOC__
__TOC__
==9.0 Tactical Systems ==
==9.0 Tactical Systems ==
Even though Starfleet is not a military organization, there come times when it has to fight back against aggressors, tyrants, and other threats to the security of the Federation and other peoples. When push comes to shove, or environmental dangers threaten, Starfleet vessels are equipped with powerful tactical systems to protect themselves and strike back at the enemy.<br>
Even though Starfleet is not a military organization, there come times when it has to fight back against aggressors, tyrants, and other threats to the security of the Federation and other peoples. When push comes to shove, or environmental dangers threaten, Starfleet vessels are equipped with powerful tactical systems to protect themselves and strike back at the enemy.<br>
There are no specific rules regarding the number of weapons a ship can mount. Some, like the [[Akira (class)|Akira]] class, carry many weapons; others have relatively few. The amount and type of weapons installed depend upon the current level of technology and the ship’s perceived need for various tactical systems based on its standard missions profile. Thus, in most cases, ship builders should not be restricted if they want to mount a lot of weapons on a combat-oriented ship. However, Narrators needing a good rule of thumb can apply the following guidelines:<br>
There are no specific rules regarding the number of weapons a ship can mount. Some, like the [[Akira (class)|Akira]] class, carry many weapons; others have relatively few. The amount and type of weapons installed depend upon the current level of technology and the ship’s perceived need for various tactical systems based on its standard missions profile. Thus, in most cases, ship builders should not be restricted if they want to mount a lot of weapons on a combat-oriented ship. However, Narrators needing a good rule of thumb can apply the following guidelines:<br>
*for ships designed with combat as one of their primary missions (the [[Akira (class)|Akira]] class or [[Defiant (class)|Defiant]] class, for example), up to 2 x Size in beam weapons and 2 x Size in missile weapons.
* for ships designed with combat as one of their primary missions (the [[Akira (class)|Akira]] class or [[Defiant (class)|Defiant]] class, for example), up to 2 x Size in beam weapons and 2 x Size in missile weapons.
*for ships not designed with combat as one of their primary missions (the [[Galaxy (class)|Galaxy]] class or [[Miranda (class)|Miranda]] class), up to 1.5 x Size in beam weapons and 0.5 x Size in missile weapons.
* for ships not designed with combat as one of their primary missions (the [[Galaxy (class)|Galaxy]] class or [[Miranda (class)|Miranda]] class), up to 1.5 x Size in beam weapons and 0.5 x Size in missile weapons.
('''Klingon''': Klingon ships use the same rules for tactical systems as other vessels. They just tend to have more, and more powerful, tactical systems on their ships than other species do. Klingon commanders are also far more inclined to fire multiple weapons, even if they have to shut off “trivial” systems (like life support to unused areas of the ship, food replicators, and transporters) to do so.)
('''Klingon''': Klingon ships use the same rules for tactical systems as other vessels. They just tend to have more, and more powerful, tactical systems on their ships than other species do. Klingon commanders are also far more inclined to fire multiple weapons, even if they have to shut off “trivial” systems (like life support to unused areas of the ship, food replicators, and transporters) to do so.)


==Chapter Contents==
==Chapter Contents==
*[[Weapon Control Room (Build)|Weapon Control Room]]
* [[Build: Weapon Control Room|Weapon Control Room]]
*[[Beam Weapons (Build)|Beam Weapons]]
 
*[[Firing Arcs (Build)|Firing Arcs]]
* [[Build: Beam Weapons|Beam Weapons]]
*[[Firing Modes (Build)|Firing Modes]]
 
*[[Missile Weapons (Build)|Missile Weapons]]
* [[Build: Firing Arcs|Firing Arcs]]
*[[Torpedo Storage (Build)|Torpedo Storage]]
 
*[[Microtorpedo Launcher (Build)|Microtorpedo Launcher]]
* [[Build: Firing Modes|Firing Modes]]
*[[Mines (Build)|Mines]]
 
*[[Tholian Web (Build)|Tholian Web]]
* [[Build: Missile Weapons|Missile Weapons]]
*[[Threat Assessment/Tracking/Targeting System (Build)|Threat Assessment/Tracking/Targeting System]]
 
*[[Hull Plating (Build)|Hull Plating]]
* [[Build: Torpedo Storage|Torpedo Storage]]
*[[Hull Polarization (Build)|Hull Polarization]]
 
*[[Deflector Shields (Build)|Deflector Shields]]
* [[Build: Microtorpedo Launcher|Microtorpedo Launcher]]
*[[Backup Shield Generators (Build)|Backup Shield Generators]]
 
* [[Build: Mines|Mines]]
 
* [[Build: Tholian Web|Tholian Web]]
 
* [[Build: Threat Assessment/Tracking/Targeting System|Threat Assessment/Tracking/Targeting System]]
 
* [[Build: Hull Plating|Hull Plating]]
 
* [[Build: Hull Polarization|Hull Polarization]]
 
* [[Build: Deflector Shields|Deflector Shields]]
 
* [[Build: Backup Shield Generators|Backup Shield Generators]]
 
* [[Build: Metaphasic Shields|Metaphasic Shields]]
* [[Build: Metaphasic Shields|Metaphasic Shields]]
*[[Multi-Spectral Shields (Build)|Multi-Spectral Shields]]
 
*[[Regenerative Force Fields (Build)|Regenerative Force Fields]]
* [[Build: Multi-Spectral Shields|Multi-Spectral Shields]]
*[[Covariant Shields (Build)|Covariant Shields]]
 
*[[Auto-destruct System (Build)|Auto-destruct System]]
* [[Build: Regenerative Force Fields|Regenerative Force Fields]]
*[[Klingon Targeting Periscope (Build)|Klingon Targeting Periscope]]
 
* [[Build: Covariant Shields|Covariant Shields]]
 
* [[Build: Auto-destruct System|Auto-destruct System]]
 
* [[Build: Klingon Targeting Periscope|Klingon Targeting Periscope]]


<br><br><br><br>
<br><br><br><br>

Revision as of 16:27, 16 May 2015

9.0 Tactical Systems

Even though Starfleet is not a military organization, there come times when it has to fight back against aggressors, tyrants, and other threats to the security of the Federation and other peoples. When push comes to shove, or environmental dangers threaten, Starfleet vessels are equipped with powerful tactical systems to protect themselves and strike back at the enemy.
There are no specific rules regarding the number of weapons a ship can mount. Some, like the Akira class, carry many weapons; others have relatively few. The amount and type of weapons installed depend upon the current level of technology and the ship’s perceived need for various tactical systems based on its standard missions profile. Thus, in most cases, ship builders should not be restricted if they want to mount a lot of weapons on a combat-oriented ship. However, Narrators needing a good rule of thumb can apply the following guidelines:

  • for ships designed with combat as one of their primary missions (the Akira class or Defiant class, for example), up to 2 x Size in beam weapons and 2 x Size in missile weapons.
  • for ships not designed with combat as one of their primary missions (the Galaxy class or Miranda class), up to 1.5 x Size in beam weapons and 0.5 x Size in missile weapons.

(Klingon: Klingon ships use the same rules for tactical systems as other vessels. They just tend to have more, and more powerful, tactical systems on their ships than other species do. Klingon commanders are also far more inclined to fire multiple weapons, even if they have to shut off “trivial” systems (like life support to unused areas of the ship, food replicators, and transporters) to do so.)

Chapter Contents






Construction Rules Index