Build:Metaphasic Shields
9.15 Multiphasic Shields
Cost: same as per normal shields
Power Requirement: Power cost the same as for a normal shield
Available: 2369
Developed in 2369 by a Ferengi scientist, Dr. Reyga, the metaphasic shield generates overlapping low-level subspace fields. This causes anything within those fields to partially enter subspace, which provides a high level of protection against phenomena in normal space.
Metaphasic shields have the same SU cost as normal shields. However, their Protection and Threshold are triple that of a normal deflector shield, though their Power cost remains the same as for a normal, non-tripled, shield (for example, a Class Three metaphasic shield generator with a Class Delta subspace field distortion amplifier would have 1800 points of Protection and a Threshold of 600, and cost 60 Power per shield per round). Among other things, this allows a ship with a metaphasic shield to safely enter and spend time in the coronae of stars. (For obvious reasons, metaphasic shields can significantly unbalance a Star Trek roleplaying game series; Narrators should be very, very cautious about allowing players to have metaphasic shields for their ships.)