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== 8.11 Flight Control Systems== | == 8.11 Flight Control Systems== | ||
Ultimately, starships are vehicles—a way physically to get from one part of the galaxy to another. That means they have many systems for steering or maneuvering them, or to assist with related tasks such as navigation. | Ultimately, starships are vehicles—a way physically to get from one part of the galaxy to another. That means they have many systems for steering or maneuvering them, or to assist with related tasks such as navigation. | ||
===8.11.1 Autopilot=== | ===8.11.1 Autopilot=== | ||
'''Cost''' | '''Cost:''' Varies (see table)<br> | ||
'''Power Requirement:''' <span style="background-color: yellow;">1 Power per round of use</span> | |||
In situations when a ship’s pilot or pilots are disabled or cannot fly the ship, the autopilot can be activated. Using sophisticated computer subroutines, the autopilot flies the ship. The most advanced autopilot systems are as good as, or better than, the average humanoid pilot. | In situations when a ship’s pilot or pilots are disabled or cannot fly the ship, the '''autopilot''' can be activated. Using sophisticated computer subroutines, the autopilot flies the ship. The most advanced autopilot systems are as good as, or better than, the average humanoid pilot. | ||
In game terms, an autopilot system is simulated with | In game terms, an autopilot system is simulated with an Autopilot rating and Coordination upgrade. The SU cost is 3 SUs per level of rating (minimum of 0, maximum of 4) plus 1 SU per upgrade of Coordination (minimum of 0, maximum of 3). An autopilot’s skill may only be used to pilot the ship; it does not count as a Specialization or allow the autopilot to operate other ship systems. | ||
: '''''Example:''' A scout ship has an autopilot with an Autopilot rating of 3 (+30%) and Coordination upgrade of 2 (+6%). When the autopilot must make a [[Skills#Skill_Test|Routine Skill Test]] to fly the ship, it must roll a 61 or lower.'' | |||
''TOS''-era ships’ autopilots cannot have a rating higher than Shipboard Systems (Flight Control) 2 and Coordination 2. | |||
( | |||
''' | Auto-pilots operate with differing function routines, depending upon the type of navigation computer technology utilized: | ||
* Silicon: may operate up to 3 lightyears before navigational routing must be manually updated; ship's pilot must make manual corrections when alerted | |||
* Duotronic ([[2243]]): may operate up to 10 lightyears before navigational routing must be manually updated; ship's pilot must make manual corrections when alerted | |||
* Isolinear ([[2329]]): may operate up to 20 lightyears before navigational routing must be manually updated; autopilot may provide multiple adjustments to course, though the ship's pilot must approve the changes | |||
* Bio-neural ([[2371]]): may operate up to 20 lightyears before navigational routing must be manually updated; autopilot may be pre-authorized to make up to one of ten pre-programmed course corrections and/or evasive maneuvers | |||
'''Note:''' The differing function routines of the autopilots based upon their base computer technology came from an uncited source, but not LUG. The replacement of the autopilot system's original Control and Coordination ratings to the d100-based skill method and the below table were derived by me to better fit the d100-based system used for the [[Skills#Skill_Test|crew and command skill tests]]. | |||
Most ships have at least one backup navigational computer as well, to take over for the main nav computer if it’s damaged or malfunctions. A backup nav computer occupies 1 SU (or 0 SU if the basic computer is a Class 1) and provides no Test bonuses. | ====Table==== | ||
{| align="center" border="2" style="background:#BDBDBD; text-align: center" | |||
|+ ''' Table 8.11.1:<br>Autopilot''' | |||
|- | |||
! Rating | |||
! Upgrade | |||
! SU Cost | |||
! Autopilot<br>Skill | |||
! Year<br>Available | |||
|- | |||
| 0 || 0 || 3 || 25 || - | |||
|- | |||
| 0 || 1 || 4 || 28 || [[2005]] | |||
|- | |||
| 0 || 2 || 5 || 31 || [[2031]] | |||
|- | |||
| 0 || 3 || 6 || 34 || [[2051]] | |||
|- | |||
| 1 || 0 || 6 || 35 || [[2064]] | |||
|- | |||
| 1 || 1 || 7 || 38 || [[2092]] | |||
|- | |||
| 1 || 2 || 8 || 41 || [[2162]] | |||
|- | |||
| 1 || 3 || 9 || 44 || [[2208]] | |||
|- | |||
| 2 || 0 || 9 || 45 || [[2243]] | |||
|- | |||
| 2 || 1 || 10 || 48 || [[2261]] | |||
|- | |||
| 2 || 2 || 11 || 51 || [[2287]] | |||
|- | |||
| 2 || 3 || 12 || 54 || [[2316]] | |||
|- | |||
| 3 || 0 || 12 || 55 || [[2329]] | |||
|- | |||
| 3 || 1 || 13 || 58 || [[2337]] | |||
|- | |||
| 3 || 2 || 14 || 61 || [[2351]] | |||
|- | |||
| 3 || 3 || 15 || 64 || [[2366]] | |||
|- | |||
| 4 || 0 || 15 || 65 || [[2371]] | |||
|- | |||
| 4 || 1 || 16 || 68 || [[2380]] | |||
|- | |||
| 4 || 2 || 17 || 71 || [[2392]] | |||
|- | |||
| 4 || 3 || 18 || 74 || [[2401]] | |||
|} | |||
===8.11.2 Navigational Computers & Backup=== | |||
'''(Required)''' <br> | |||
'''Cost:''' Varies (see table); 1 SU for each backup computer<br> | |||
'''Power Requirement:''' <span style="background-color: red;">Varies (see table)</span>; <span style="background-color: yellow;">1 Power per round of use for backup navigational computer</span> | |||
Because flight control is such an important aspect of ship operations, it has its own dedicated computer system, the '''navigation computer''', to assist the Flight Control officer. The standard nav computer does not provide any benefits. But some ships, due to their engines or main computers or assigned missions, need better navigational computers to improve the Flight Control officer’s ability to fly the ship. This means uprating the nav computer. The accompanying table lists the SU cost and benefits of uprating packages. The bonus provided improves the Flight Control officer’s [[Skills#Crew_Skill|Crew Skill Results]] by +10% for a Class 2 and +19% for a Class 3, while a downgrade reduces by 10%. Navigational computers are not cumulative; a ship can only have one in effect, and cannot have both an uprating and a downgrade. | |||
Most ships have at least one backup navigational computer as well, to take over for the main nav computer if it’s damaged or malfunctions. A '''backup''' nav computer occupies 1 SU (or 0 SU if the basic computer is a Class 1) and provides no Test bonuses. | |||
====Table==== | ====Table==== | ||
{| align="center" border="2" style="background:#BDBDBD" | {| align="center" border="2" style="background:#BDBDBD; text-align:center" | ||
|+ '''Table 8.11.2:<br> Navigational Computers''' | |+ '''Table 8.11.2:<br> Navigational Computers''' | ||
|- | |- | ||
! Strength<br> Package | ! Strength<br> Package | ||
!SU | ! SU | ||
!Strength<br> Rating | ! Power | ||
!Year | ! Strength<br> Rating | ||
! Year | |||
|- | |- | ||
|'''Class 1'''|| 1|| 0|| - | | '''Class 1''' || 1 || 0 || +0 || - | ||
|- | |- | ||
|'''Class 2'''|| 2|| 1|| [[2158]] | | '''Class 2''' || 2 || 1 || +10% || [[2158]] | ||
|- | |- | ||
|'''Class 3'''|| 4|| 2|| [[2326]] | | '''Class 3''' || 4 || 2 || +19% || [[2326]] | ||
|- | |- | ||
|'''Downgrade'''|| -1|| 0|| - | | '''Downgrade''' || -1 || 0 || -10% || | ||
|} | |} | ||
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* [[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]] | * [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]] | ||
* [[Build: Inertial Damping Field (Inertial Stabilizer)|On to Inertial Damping Field (Inertial Stabilizer)]] | |||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]] | [[Category: Build|{{PAGENAME}}]] | ||
:[[Category: Build (Operations Systems)|{{PAGENAME}}]] | |||
Latest revision as of 09:33, 4 September 2026
8.11 Flight Control Systems
Ultimately, starships are vehicles—a way physically to get from one part of the galaxy to another. That means they have many systems for steering or maneuvering them, or to assist with related tasks such as navigation.
8.11.1 Autopilot
Cost: Varies (see table)
Power Requirement: 1 Power per round of use
In situations when a ship’s pilot or pilots are disabled or cannot fly the ship, the autopilot can be activated. Using sophisticated computer subroutines, the autopilot flies the ship. The most advanced autopilot systems are as good as, or better than, the average humanoid pilot.
In game terms, an autopilot system is simulated with an Autopilot rating and Coordination upgrade. The SU cost is 3 SUs per level of rating (minimum of 0, maximum of 4) plus 1 SU per upgrade of Coordination (minimum of 0, maximum of 3). An autopilot’s skill may only be used to pilot the ship; it does not count as a Specialization or allow the autopilot to operate other ship systems.
- Example: A scout ship has an autopilot with an Autopilot rating of 3 (+30%) and Coordination upgrade of 2 (+6%). When the autopilot must make a Routine Skill Test to fly the ship, it must roll a 61 or lower.
TOS-era ships’ autopilots cannot have a rating higher than Shipboard Systems (Flight Control) 2 and Coordination 2.
Auto-pilots operate with differing function routines, depending upon the type of navigation computer technology utilized:
- Silicon: may operate up to 3 lightyears before navigational routing must be manually updated; ship's pilot must make manual corrections when alerted
- Duotronic (2243): may operate up to 10 lightyears before navigational routing must be manually updated; ship's pilot must make manual corrections when alerted
- Isolinear (2329): may operate up to 20 lightyears before navigational routing must be manually updated; autopilot may provide multiple adjustments to course, though the ship's pilot must approve the changes
- Bio-neural (2371): may operate up to 20 lightyears before navigational routing must be manually updated; autopilot may be pre-authorized to make up to one of ten pre-programmed course corrections and/or evasive maneuvers
Note: The differing function routines of the autopilots based upon their base computer technology came from an uncited source, but not LUG. The replacement of the autopilot system's original Control and Coordination ratings to the d100-based skill method and the below table were derived by me to better fit the d100-based system used for the crew and command skill tests.
Table
| Rating | Upgrade | SU Cost | Autopilot Skill |
Year Available |
|---|---|---|---|---|
| 0 | 0 | 3 | 25 | - |
| 0 | 1 | 4 | 28 | 2005 |
| 0 | 2 | 5 | 31 | 2031 |
| 0 | 3 | 6 | 34 | 2051 |
| 1 | 0 | 6 | 35 | 2064 |
| 1 | 1 | 7 | 38 | 2092 |
| 1 | 2 | 8 | 41 | 2162 |
| 1 | 3 | 9 | 44 | 2208 |
| 2 | 0 | 9 | 45 | 2243 |
| 2 | 1 | 10 | 48 | 2261 |
| 2 | 2 | 11 | 51 | 2287 |
| 2 | 3 | 12 | 54 | 2316 |
| 3 | 0 | 12 | 55 | 2329 |
| 3 | 1 | 13 | 58 | 2337 |
| 3 | 2 | 14 | 61 | 2351 |
| 3 | 3 | 15 | 64 | 2366 |
| 4 | 0 | 15 | 65 | 2371 |
| 4 | 1 | 16 | 68 | 2380 |
| 4 | 2 | 17 | 71 | 2392 |
| 4 | 3 | 18 | 74 | 2401 |
(Required)
Cost: Varies (see table); 1 SU for each backup computer
Power Requirement: Varies (see table); 1 Power per round of use for backup navigational computer
Because flight control is such an important aspect of ship operations, it has its own dedicated computer system, the navigation computer, to assist the Flight Control officer. The standard nav computer does not provide any benefits. But some ships, due to their engines or main computers or assigned missions, need better navigational computers to improve the Flight Control officer’s ability to fly the ship. This means uprating the nav computer. The accompanying table lists the SU cost and benefits of uprating packages. The bonus provided improves the Flight Control officer’s Crew Skill Results by +10% for a Class 2 and +19% for a Class 3, while a downgrade reduces by 10%. Navigational computers are not cumulative; a ship can only have one in effect, and cannot have both an uprating and a downgrade.
Most ships have at least one backup navigational computer as well, to take over for the main nav computer if it’s damaged or malfunctions. A backup nav computer occupies 1 SU (or 0 SU if the basic computer is a Class 1) and provides no Test bonuses.
Table
| Strength Package |
SU | Power | Strength Rating |
Year |
|---|---|---|---|---|
| Class 1 | 1 | 0 | +0 | - |
| Class 2 | 2 | 1 | +10% | 2158 |
| Class 3 | 4 | 2 | +19% | 2326 |
| Downgrade | -1 | 0 | -10% |
SFC Technology Index
Flight Control Systems:
Construction Rules Index
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- Back to Chapter 8.0: Operations Systems
- On to Inertial Damping Field (Inertial Stabilizer)