Build:Resistance: Difference between revisions

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==4.3 Resistance==
==4.3 Resistance==
'''(Required)'''<br>
'''(Required)'''<br>
'''Cost:''' Base amount of 2 per hull (outer & inner) free. Additional 3 SUs per +2 points per hull, with a maximum of 8 for pre-[[2291]] and 10 for post-[[2290]] ships.<br>
'''Cost:''' Base amount of 2 per hull (outer & inner) free. Additional 3 SUs per +2 points per hull, with a maximum of 8 additional for pre-[[2291]] and 10 additional for post-[[2290]] ships.<br>
'''Power Requirement:''' none
'''Power Requirement:''' none


While starships primarily rely upon their shields for protection against outside sources of damage, hulls themselves provide a small amount of additional protection against attacks that penetrate the shields. This is known as Resistance.  
While starships primarily rely upon their shields for protection against outside sources of damage, hulls themselves provide a small amount of additional protection against attacks that penetrate the shields. This is known as Resistance.  


Both the outer and inner hulls provide Resistance; it is bought separately for each hull. Each has 2 points of Resistance automatically and for free. Only the strongest, most powerful ships max out the Resistance; most make due with 4 or 6 points (military; 2 or 3 civilian) in the [[23rd century]] and 6 or 8 (military; 4 or 5 civilian) in the [[24th century|24th]].
Both the outer and inner hulls provide Resistance; it is bought separately for each hull. Each has 2 points of Resistance automatically and for free. Each may have up to an additional 8 points of Resistance, at a cost of 3 SUs per 2 points. Thus, the
maximum Resistance a ship can have, 20 (10 per hull), costs 24 SUs.
 
Only the strongest, most powerful ships max out the Resistance; most make due with 4 or 6 points (military; 2 or 3 civilian) in the [[23rd century]] and 6 or 8 (military; 4 or 5 civilian) in the [[24th century|24th]].


Resistance does not protect against many forms of hull stress which affect the entire vessel; that’s the function of the [[Build:Structural Integrity Field|SIF]].
Resistance does not protect against many forms of hull stress which affect the entire vessel; that’s the function of the [[Build:Structural Integrity Field|SIF]].

Latest revision as of 11:25, 12 September 2026

4.3 Resistance

(Required)
Cost: Base amount of 2 per hull (outer & inner) free. Additional 3 SUs per +2 points per hull, with a maximum of 8 additional for pre-2291 and 10 additional for post-2290 ships.
Power Requirement: none

While starships primarily rely upon their shields for protection against outside sources of damage, hulls themselves provide a small amount of additional protection against attacks that penetrate the shields. This is known as Resistance.

Both the outer and inner hulls provide Resistance; it is bought separately for each hull. Each has 2 points of Resistance automatically and for free. Each may have up to an additional 8 points of Resistance, at a cost of 3 SUs per 2 points. Thus, the maximum Resistance a ship can have, 20 (10 per hull), costs 24 SUs.

Only the strongest, most powerful ships max out the Resistance; most make due with 4 or 6 points (military; 2 or 3 civilian) in the 23rd century and 6 or 8 (military; 4 or 5 civilian) in the 24th.

Resistance does not protect against many forms of hull stress which affect the entire vessel; that’s the function of the SIF.


SFC Technology Index

The Resistance of a starship (small craft, station, et al) is a feature manufactured by the shipwright specifically for the ship contracted. As such, resistance has no index.

Construction Rules Index