Build:Resistance

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4.3 Resistance

(Required)
Cost: Base amount of 2 per hull (outer & inner) free. Additional 3 SUs per +2 points per hull, with a maximum of 8 additional for pre-2291 and 10 additional for post-2290 ships.
Power Requirement: none

While starships primarily rely upon their shields for protection against outside sources of damage, hulls themselves provide a small amount of additional protection against attacks that penetrate the shields. This is known as Resistance.

Both the outer and inner hulls provide Resistance; it is bought separately for each hull. Each has 2 points of Resistance automatically and for free. Each may have up to an additional 8 points of Resistance, at a cost of 3 SUs per 2 points. Thus, the maximum Resistance a ship can have, 20 (10 per hull), costs 24 SUs.

Only the strongest, most powerful ships max out the Resistance; most make due with 4 or 6 points (military; 2 or 3 civilian) in the 23rd century and 6 or 8 (military; 4 or 5 civilian) in the 24th.

Resistance does not protect against many forms of hull stress which affect the entire vessel; that’s the function of the SIF.


SFC Technology Index

The Resistance of a starship (small craft, station, et al) is a feature manufactured by the shipwright specifically for the ship contracted. As such, resistance has no index.

Construction Rules Index