Guide:Class D3 (pod): Difference between revisions

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{{Sidebar Guide ship
|image=[[File:Class D3 (port).png|250px| Class D3 work pod]]
|classname= Class D3
|category= work pod
|years= [[2164]]-[[2237]]
|constructed= 2,000+
|length= 2.1 m<br>(manipulators stowed)
|beam= 2.2 m
|height= 2.3 m
|mass= 0.84 tons
|cruisespeed= sublight (thrusters)
|maxspeed= sublight (thrusters)
|endurance= 2 days
|officers=
|enlisted=
|troops=
|passengers=
|patients=
|crew= 1
|cargo=
|beamweapons=
|missileweapons=
|otherweapons=
|shields=
|labs=
|transporters=
|auxcraft=
|historicalships=
|design= Game-canon
|name= Game-canon
|history= Game-canon
}}
At the very lowest end of the scale for maintenance spacecraft, the '''Class D3''' pod was in essence a
heavy, rigid spacesuit, albeit with four manipulators and tooling. Between the [[2160s]] and the [[2240s]], the pod was rather popular
in [[Starfleet]], even with the ungainly vision dome and the gangly dexterous manipulators. The central cylinder would lie horizontally in the rail beds, with the forwardmost hatch swinging up, to allow the operator to crawl in.
The basic D3-10 variant featured four tentacle-type manipulators, each allowing for the self-attachment of one of five or more specific tools from the tool platform stowed on the ventral body. There was no separate anchoring
arm, beam or gravitic grapple, stationkeeping being left to the thruster system and any spare
manipulator's clamp tool.
As a typical cruiser or frigate design featured four or more auxilary airlocks, two were
typically occupied by a Class D3 repair pod; one would contain a special sensors pod (itself typically
a variant of the Class D3, found both in crewed and uncrewed variants) and one would be left free for
deploying the wide range of payloads stocked aboard. Airlock launches gave extremely rapid reaction
capability for time-critical repair and containment work – an operator could dive into the pod
without prior preparation, hitting a starter button while entering and performing a clean ejection just
fifteen seconds from the securing of hatch seals. The rail bed would guide the venting process's influence on the pod, providing optional initial
delta-vee, but a “swim-out” launching was far more typical.
Two-day endurance assumed standard life support conditions (i.e. no onboard fires or toxic
releases) and moderate use of maneuvering propellant, a crucial resource when gravitic propulsion
was lacking. In theory, a hibernation mode was available, with onboard medication to keep the
occupant alive for up to eight days without food or water and a minimum of breathing air. Standard
beacons were provided to assist recovery of an incapacitated pod. There are some survival stories of
ingenious use of personal items for gaining the attention of another vessel, made possible by the
access airlocks. At times, the D3 even saw combat use of sorts, with the user’s hand weapon drawn
by a manipulator limb, when stowed in the tool platform.
Use of pods dwindled in the late [[2220s]], and station pods were eliminated
in the latter portion of the decade.
==Gallery==
==Gallery==
<gallery>
<gallery>
File:Class D3 (port).png
 
File:Class D3 (others).png
File:Class D3 (others).png
</gallery>
</gallery>


==Notes==
==Notes==
* Game-canon, replaces the ''Guide'' D6, and moved earlier.
* The article was originally designed by a very odd eight-armed cylindrical model (the Class D6 in Timo's version of the ''Guide''), with only one very poor image. The 'egg' images provided here were selected to replace that poor image, however the description of the cylinder being launched through a tube no longer seemed to be applicable, so the text was changed accordingly. Additionally, the operational time range was moved far earlier, to allow for the unique style (in opposition to the ''TOS'' period) and to make room for a transitional work bee pod (the present [[Guide: Class D6 (pod)|Class D6]]).
 
 
----
* [[Guide: Timo's Guide to Starfleet|Back to the Table of Contents]]
* [[Guide: Starbase Auxiliary Craft|Back to Starbase Auxiliary Craft]]
* [[Guide: Of Ship Statistics|Appendix A: Of Ship Statistics]]
* [[Guide: Glossary|Appendix B: Glossary]]
* [[Guide: Starfleet Organization - General Outline|Appendix C: Starfleet Organization - General Outline]]
* [[Guide: Abbreviations From Outside|Appendix D: Abbreviations From Outside]]
 
 
[[Category:Guide|{{PAGENAME}}]]

Latest revision as of 12:45, 19 January 2018

Class D3 work pod
Class D3
Class Overview
Category work pod
Operational 2164-2237
Constructed 2,000+
Dimensions
Length 2.1 m
(manipulators stowed)
Beam 2.2 m
Height 2.3 m
Mass 0.84 tons
Performance
Cruise Speed sublight (thrusters)
Max Speed sublight (thrusters)
Endurance 2 days
Complement
Crew 1



Canonicity
Design Game-canon
Name Game-canon
History Game-canon



At the very lowest end of the scale for maintenance spacecraft, the Class D3 pod was in essence a heavy, rigid spacesuit, albeit with four manipulators and tooling. Between the 2160s and the 2240s, the pod was rather popular in Starfleet, even with the ungainly vision dome and the gangly dexterous manipulators. The central cylinder would lie horizontally in the rail beds, with the forwardmost hatch swinging up, to allow the operator to crawl in.

The basic D3-10 variant featured four tentacle-type manipulators, each allowing for the self-attachment of one of five or more specific tools from the tool platform stowed on the ventral body. There was no separate anchoring arm, beam or gravitic grapple, stationkeeping being left to the thruster system and any spare manipulator's clamp tool.

As a typical cruiser or frigate design featured four or more auxilary airlocks, two were typically occupied by a Class D3 repair pod; one would contain a special sensors pod (itself typically a variant of the Class D3, found both in crewed and uncrewed variants) and one would be left free for deploying the wide range of payloads stocked aboard. Airlock launches gave extremely rapid reaction capability for time-critical repair and containment work – an operator could dive into the pod without prior preparation, hitting a starter button while entering and performing a clean ejection just fifteen seconds from the securing of hatch seals. The rail bed would guide the venting process's influence on the pod, providing optional initial delta-vee, but a “swim-out” launching was far more typical.

Two-day endurance assumed standard life support conditions (i.e. no onboard fires or toxic releases) and moderate use of maneuvering propellant, a crucial resource when gravitic propulsion was lacking. In theory, a hibernation mode was available, with onboard medication to keep the occupant alive for up to eight days without food or water and a minimum of breathing air. Standard beacons were provided to assist recovery of an incapacitated pod. There are some survival stories of ingenious use of personal items for gaining the attention of another vessel, made possible by the access airlocks. At times, the D3 even saw combat use of sorts, with the user’s hand weapon drawn by a manipulator limb, when stowed in the tool platform.

Use of pods dwindled in the late 2220s, and station pods were eliminated in the latter portion of the decade.

Gallery

Notes

  • The article was originally designed by a very odd eight-armed cylindrical model (the Class D6 in Timo's version of the Guide), with only one very poor image. The 'egg' images provided here were selected to replace that poor image, however the description of the cylinder being launched through a tube no longer seemed to be applicable, so the text was changed accordingly. Additionally, the operational time range was moved far earlier, to allow for the unique style (in opposition to the TOS period) and to make room for a transitional work bee pod (the present Class D6).