Build:Tactical Systems

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9.0 Tactical Systems

Even though Star Fleet is not a military organization, there come times when it has to fight back against aggressors, tyrants, and other threats to the security of the Federation and other peoples. When push comes to shove, or environmental dangers threaten, Star Fleet vessels are equipped with powerful tactical systems to protect themselves and strike back at the enemy.
There are no specific rules regarding the number of weapons a ship can mount. Some, like the Akira class, carry many weapons; others have relatively few. The amount and type of weapons installed depend upon the current level of technology and the ship’s perceived need for various tactical systems based on its standard missions profile. Thus, in most cases, ship builders should not be restricted if they want to mount a lot of weapons on a combat-oriented ship. However, Narrators needing a good rule of thumb can apply the following guidelines:

  • for ships designed with combat as one of their primary missions (the Akira class or Defiant class, for example), up to 2 x Size in beam weapons and 2 x Size in missile weapons.
  • for ships not designed with combat as one of their primary missions (the Galaxy class or Miranda class), up to 1.5 x Size in beam weapons and 0.5 x Size in missile weapons.
  • for ships not designed for combat at all and may only have weapons for close-in defenses (transports, couriers, etc.), usually 1.0 x Size in beam weapons (no missile weapons), though maybe up to 1.5 x size.

Klingon: Klingon ships use the same rules for tactical systems as other vessels. They just tend to have more, and more powerful, tactical systems on their ships than other species do. Klingon commanders are also far more inclined to fire multiple weapons, even if they have to shut off “trivial” systems (like life support to unused areas of the ship, food replicators, and transporters) to do so.

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