Build:Weapon Control Room: Difference between revisions

From Starfleet Command
Jump to navigation Jump to search
created
 
(No difference)

Revision as of 13:58, 4 October 2014

9.1 Weapon Control Rooms (pre-2271)

Cost: 1 x Size

In the TOS era, ships of Size 4 and larger must buy control rooms for both beam and missile weapons. (On smaller ships the Helm can energize and fire weapons directly from his panel.) A ship need only pay this cost once for all beam weapons, and once for all missile weapons, it possesses. If a weapon control room is destroyed, increase the Difficulty of all Tests made to use those weapons by two categories (or, in the GM's option, such Tests may not be possible at all).


Construction Rules Index