Build:Backup Shield Generators: Difference between revisions
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==9.14 Backup Shield Generators== | ==9.14 Backup Shield Generators== | ||
'''Cost:''' | '''Cost:''' .25 x Size per generator (minimum of 1 SU) <br> | ||
'''Power Requirement:''' <span style="background-color: yellow;">1 Power per 10 Protection per active shield per round of use</span><br> | |||
'''Available:''' [[2298]] | '''Available:''' [[2298]] | ||
Most ships have multiple backups for their shield generators, to ensure that they can maintain some form of defense if the main generators are damaged or malfunction. Each backup generator costs 0.25 x Size (minimum of 1 SU per backup generator); a ship must have at least 1 backup generator for each of its four shields (if it has any). | Most ships have multiple backups for their shield generators, to ensure that they can maintain some form of defense if the main generators are damaged or malfunction. Each backup generator costs 0.25 x Size (minimum of 1 SU per backup generator); a ship must have at least 1 backup generator for each of its four shields (if it has any). Backup generators use 1 Power per 10 points of Protection. | ||
A backup shield generator functions only when its main shield generator cannot work for some reason (typically, because of damage suffered in combat). When that occurs, the backup generator activates immediately to maintain the shields at their current Protection and Threshold, or a maximum of two-thirds of the shields’ normal Protection and Threshold, whichever is lower. If the shield has already been reduced to 0 Protection, activating the backup generator has no effect—the shield systems' capacity for creating and maintaining the shield is too stressed and/or damaged to generate another shield until the normal Recharge period has passed (or the crew effects repairs). | A backup shield generator functions only when its main shield generator cannot work for some reason (typically, because of damage suffered in combat). When that occurs, the backup generator activates immediately to maintain the shields at their current Protection and Threshold, or a maximum of two-thirds of the shields’ normal Protection and Threshold, whichever is lower. If the shield has already been reduced to 0 Protection, activating the backup generator has no effect—the shield systems' capacity for creating and maintaining the shield is too stressed and/or damaged to generate another shield until the normal Recharge period has passed (or the crew effects repairs). | ||
:'''''Example:''' The ''USS Chickamauga'' has shields with Protection 900, Threshold 300. During a battle, the Protection suffers 150 points of damage; it’s now at 750. The attack which damages the shields manages to leak enough force past the Threshold to destroy the main forward shield generator. The backup generator immediately comes online to maintain the shield. It provides Protection 600, Threshold 200 effect—two-thirds of the shield’s normal rating. If the Protection had been damaged to 500, the backup generator would provide Protection 500, Threshold 200, since 500 is lower than 600.'' | |||
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==Construction Rules Index== | ==Construction Rules Index== | ||
* [[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
* [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | * [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | ||
* [[Build: Metaphasic Shields|On to Metaphasic Shields]] | |||
[[Category: Build|{{PAGENAME}}]] | [[Category: Build|{{PAGENAME}}]] | ||
[[Category: Build (Tactical Systems)|{{PAGENAME}}]] | [[Category: Build (Tactical Systems)|{{PAGENAME}}]] | ||
Latest revision as of 12:34, 28 August 2026
9.14 Backup Shield Generators
Cost: .25 x Size per generator (minimum of 1 SU)
Power Requirement: 1 Power per 10 Protection per active shield per round of use
Available: 2298
Most ships have multiple backups for their shield generators, to ensure that they can maintain some form of defense if the main generators are damaged or malfunction. Each backup generator costs 0.25 x Size (minimum of 1 SU per backup generator); a ship must have at least 1 backup generator for each of its four shields (if it has any). Backup generators use 1 Power per 10 points of Protection.
A backup shield generator functions only when its main shield generator cannot work for some reason (typically, because of damage suffered in combat). When that occurs, the backup generator activates immediately to maintain the shields at their current Protection and Threshold, or a maximum of two-thirds of the shields’ normal Protection and Threshold, whichever is lower. If the shield has already been reduced to 0 Protection, activating the backup generator has no effect—the shield systems' capacity for creating and maintaining the shield is too stressed and/or damaged to generate another shield until the normal Recharge period has passed (or the crew effects repairs).
- Example: The USS Chickamauga has shields with Protection 900, Threshold 300. During a battle, the Protection suffers 150 points of damage; it’s now at 750. The attack which damages the shields manages to leak enough force past the Threshold to destroy the main forward shield generator. The backup generator immediately comes online to maintain the shield. It provides Protection 600, Threshold 200 effect—two-thirds of the shield’s normal rating. If the Protection had been damaged to 500, the backup generator would provide Protection 500, Threshold 200, since 500 is lower than 600.