Help:Sandbox: Difference between revisions

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! style="background:#808080 | Planetary Units
! style="background:#808080 | Planetary Units
|-
|-
| '''Artillery'''
| style="color:#FF0000"  | '''Artillery'''
| <!--purchase RPs--> 50
| <!--purchase RPs--> 50
| <!--operational RPs--> 3  
| <!--operational RPs--> 3  
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| <!--notes--> artillery
| <!--notes--> artillery
|-
|-
| '''Heavy Artillery'''
| style="color:#FF0000"  | '''Heavy Artillery'''
| <!--purchase RPs--> 75
| <!--purchase RPs--> 75
| <!--operational RPs--> 4.5  
| <!--operational RPs--> 4.5  
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| <!--notes--> artillery
| <!--notes--> artillery
|-
|-
| '''Defenders'''
| style="color:#FF0000"  | '''Defenders'''
| <!--purchase RPs--> 13
| <!--purchase RPs--> 13
| <!--operational RPs--> 0.78
| <!--operational RPs--> 0.78
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| <!--notes-->  
| <!--notes-->  
|-
|-
| '''Mechanized Defenders'''
| style="color:#FF0000"  | '''Mechanized Defenders'''
| <!--purchase RPs--> 50
| <!--purchase RPs--> 50
| <!--operational RPs--> 3
| <!--operational RPs--> 3
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| <!--notes-->  
| <!--notes-->  
|-
|-
| '''Regulars (2208)'''
| style="color:#FF0000"  | '''Regulars (2208)'''
| <!--purchase RPs--> 125
| <!--purchase RPs--> 125
| <!--operational RPs--> 7.5
| <!--operational RPs--> 7.5
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| <!--notes-->  
| <!--notes-->  
|-
|-
| '''Armored Regulars (2208)'''
| style="color:#FF0000"  | '''Armored Regulars (2208)'''
| <!--purchase RPs--> 150
| <!--purchase RPs--> 150
| <!--operational RPs--> 9
| <!--operational RPs--> 9
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| <!--notes-->  
| <!--notes-->  
|-
|-
| '''Mechanized Regulars (2208)'''
| style="color:#FF0000"  | '''Mechanized Regulars (2208)'''
| <!--purchase RPs--> 50
| <!--purchase RPs--> 50
| <!--operational RPs--> 3
| <!--operational RPs--> 3
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! style="background:#808080 | Expeditionary Units
! style="background:#808080 | Expeditionary Units
|-
|-
| '''Marine'''
| style="color:#FF0000"  | '''Marine'''
| <!--purchase RPs--> 125
| <!--purchase RPs--> 125
| <!--operational RPs--> 7.5
| <!--operational RPs--> 7.5
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| <!--notes--> marine
| <!--notes--> marine
|-
|-
| '''Marine Armor'''
| style="color:#FF0000"  | '''Marine Armor'''
| <!--purchase RPs--> 125
| <!--purchase RPs--> 125
| <!--operational RPs--> 7.5
| <!--operational RPs--> 7.5
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| <!--notes--> marine
| <!--notes--> marine
|-
|-
| '''Mechanized Marines'''
| style="color:#FF0000"  | '''Mechanized Marines'''
| <!--purchase RPs--> 75
| <!--purchase RPs--> 75
| <!--operational RPs--> 4.5
| <!--operational RPs--> 4.5
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| <!--notes--> marine
| <!--notes--> marine
|-
|-
| '''Mobile Artillery'''
| style="color:#FF0000"  | '''Mobile Artillery'''
| <!--purchase RPs--> 25
| <!--purchase RPs--> 25
| <!--operational RPs--> 1.5  
| <!--operational RPs--> 1.5  
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| <!--notes--> artillery, marine
| <!--notes--> artillery, marine
|-
|-
| '''Marine Infantry Reserve'''
| style="color:#FF0000"  | '''Marine Infantry Reserve'''
| <!--purchase RPs--> 75
| <!--purchase RPs--> 75
| <!--operational RPs--> 4.5 / 2.25<sup>3</sup>
| <!--operational RPs--> 4.5 / 2.25<sup>3</sup>
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| <!--notes--> marine
| <!--notes--> marine
|-
|-
| '''Marine Armor Reserve'''
| style="color:#FF0000"  | '''Marine Armor Reserve'''
| <!--purchase RPs--> 125
| <!--purchase RPs--> 125
| <!--operational RPs--> 7.5 / 3.75<sup>3</sup>
| <!--operational RPs--> 7.5 / 3.75<sup>3</sup>
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| <!--notes--> marine
| <!--notes--> marine
|-
|-
| '''SCE Combat Engineers'''
| style="color:#FF0000"  | '''SCE Combat Engineers'''
| <!--purchase RPs--> 45
| <!--purchase RPs--> 45
| <!--operational RPs--> 2.7
| <!--operational RPs--> 2.7
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! style="background:#808080 | Others
! style="background:#808080 | Others
|-
|-
| '''Command Element'''
| style="color:#FF0000"  | '''Command Element'''
| <!--purchase RPs--> 25
| <!--purchase RPs--> 25
| <!--operational RPs--> 1.5
| <!--operational RPs--> 1.5
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| <!--notes-->   
| <!--notes-->   
|-
|-
| '''Marine Command Element'''
| style="color:#FF0000"  | '''Marine Command Element'''
| <!--purchase RPs--> 50
| <!--purchase RPs--> 50
| <!--operational RPs--> 3
| <!--operational RPs--> 3
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| <!--notes--> marine   
| <!--notes--> marine   
|-
|-
| '''MeSONs'''<br>(group)|| 1.25xx || yy     
| style="color:#FF0000"  | '''MeSONs'''<br>(group)|| 1.25xx || yy     
|-
|-
| '''Unit blank'''
| '''Unit blank'''

Revision as of 11:36, 24 September 2024

Element Template Purchase
RPs
Operational RPs
(annual)1
Size DV GA AA DF ATR Special Notes
Unit blank troops/tanks/etc
Pre-Interstellar (IND-3)
Militia (inf) CC99 n/a n/a 1,000 troops 1 1 0 1
Regulars (inf) CC99 25 1.5 1,000 troops 2 1 d2 2
Marines (inf) CC99 50 3 1,000 troops 2 2 d2 2 marine
Base Units
Unit blank troops/tanks/etc
Militia (inf) CG1e111 n/a n/a 1,000 troops 1 1 0 1
Militia (other) (inf) CG2e112 25 1.5 1,000 troops 1 1 0 d2 2
National Guard (inf) CC82 25 1.5 1,000 troops 2 2 0 0 2
Commando (inf) CG2e149 50 4.25 1,000 troops 1 1 d3 1 compact, marine
Light Infantry (inf) CG2e112 50 3 1,000 troops 2 1 1 d2 3
Medium Infantry (inf) CG2e112 75 4.5 1,000 troops 2 2 2 d3 3
Regulars (inf) CG1e111 25 1.5 1,000 troops 2 2 d2 2
Heavy Infantry (inf) CG1e111 100 6 1,000 troops 3 2 3 d3 4
Light Marines (inf) CC82 75 4.5 1,000 troops 3 3 1 marine
Medium Marines (inf) CC82 125 7.5 1,000 troops 5 5 2 marine
Marines (inf) CG2e112 75 4.5 1,000 troops 2 2 d2 2 marine
Heavy Marines (inf) CC82 150 9 1,000 troops 6 6 3 marine
Elite Marines (inf) CG2e112 100 6 1,000 troops 2 2 d3 3 marine
Light Armor (arm) CC82(m) 50 3 60 tanks 3 5 1 d3 3
Medium Armor (arm) CC82 100 6 60 tanks 4 6 1 d3 4
Heavy Armor (arm) CC82 150 9 60 tanks 8 8 0 d4 5
Military Police (inf) CG2e149 75 4.5 1,000 troops 1 1 d2 3 peacekeeper
Peacekeepers (inf) CG2e112 75 4.5 1,000 troops 1 1 d2 4 peacekeeper
Unit blank troops/tanks/etc
Planetary Units
Artillery 50 3 30 standard guns / 150 crew 3 2 0 d2 2 artillery
Heavy Artillery 75 4.5 30 heavy guns / 150 crew 3 4 0 d2 2 artillery
Defenders 13 0.78 1,000 troops 1 2 1 Note2 Note2
Mechanized Defenders 50 3 60 IFVs / 180 crew 3 5 1 Note2 2
Regulars (2208) 125 7.5 1,000 troops 6 5 1 d2 5
Armored Regulars (2208) 150 9 60 heavy tanks / 240 crew 8 8 2 d2 6
Mechanized Regulars (2208) 50 3 60 IFVs / 180 crew 3 5 1 d2 2
Expeditionary Units
Marine 125 7.5 1,000 troops 5 5 2 d3 4 marine
Marine Armor 125 7.5 60 medium tanks / 240 crew 4 6 1 d3 3 marine
Mechanized Marines 75 4.5 60 IFVs / 180 crew 3 5 1 d3 2 marine
Mobile Artillery 25 1.5 30 mobile guns / 120 crew 2 1 0 d2 2 artillery, marine
Marine Infantry Reserve 75 4.5 / 2.253 1,000 troops 3 3 1 d2 2 marine
Marine Armor Reserve 125 7.5 / 3.753 60 medium tanks / 240 crew 4 6 1 d2 3 marine
SCE Combat Engineers 45 2.7 600 troops 3 2 / 34 1 / 24 0 2 marine
Others
Command Element 25 1.5 50 troops 4 0 0 0 1
Marine Command Element 50 3 50 troops 5 0 0 0 1 marine
MeSONs
(group)
1.25xx yy
Unit blank troops/tanks/etc

Base Rules

  • The value of 1 VBAM EP is equivalent to 25 SFC RPs. This only applies to the purchase price.
  • Every element type shown or built is based on the battalion-sized model, unless otherwise indicated. Elements that are designed to be fractions of a 1,000-troop or 60-tank element are proportionately priced. Elements that are an exception to this default size (e.g.: command elements, commandos) are priced specifically to their combat values and abilities and are unrelated to the purchase price of standard elements. Example: a combat engineer battalion is only 600 troops, so priced at 60% of its base template.
  • With the exception of the Pre-Interstellar (IND-3) base units, the regular base units are considered to be the default unit description for non-Star Fleet forces as of 2208. For the IND-3 base units, their operational range as the standard is from 1988 through 2094 (three years following the founding of the UESN Academy).
  • All custom elements are modifications of the base units (and/or earlier custom elements). The year of their availability will follow their element name.
  • VBAM costs for maintenance and operational requirements are disregarded. Instead, the following values are based upon the SFC RP purchase price for those units:
Type Percentage
Infantry 6%
Commando 8.5%
Armor 6%
  • Creating a custom element from a template (or an existing custom element) involves changing one of the five combat values or one (or more) special ability.
    • Modifying the value of one combat attribute is free if "taken" or added to another. Otherwise, adding or subtracting a value of 1 changes the purchase RPs by 12.5.
    • Adding or removing a special ground combat ability changes the purchase RPs by 25 (unless otherwise valued).