Acamar: Difference between revisions

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* April 20th, [[2262]]: The pro-[[Federation]] government of [[Acamar]] falls.<ref name=Midnight>[https://edgeofmidnight.weebly.com/timeline.html Edge Of Midnight: "Timeline of Events"]</ref>  
* April 20th, [[2262]]: The pro-[[Federation]] government of [[Acamar]] falls.<ref name=Midnight>[https://edgeofmidnight.weebly.com/timeline.html Edge Of Midnight: "Timeline of Events"]</ref>  


* [[2268]]: Several clans—unwilling to support the new power structure—agree to banishment from the planet, forming the Gatherers, a parasitic network of nomadic pirates.<ref name=PotUFP09/>
* May 1st, [[2262]]: The new [[Acamar]]ian government invites the [[Klingon Empire]] to establish a military base on-planet.<ref name=Midnight>[https://edgeofmidnight.weebly.com/timeline.html Edge Of Midnight: "Timeline of Events"]</ref>
 
* June 2nd, [[2262]]: The [[Federation]] orders a blockade of the [[Acamar]] system.<ref name=Midnight>[https://edgeofmidnight.weebly.com/timeline.html Edge Of Midnight: "Timeline of Events"]</ref> 
 
* August 14th, [[2262]]: Six [[Klingon]] ''D7'' warships attempting to approach and land troops on [[Acamar]] are turned away by three [[Star Fleet]] starships.<ref name=Midnight>[https://edgeofmidnight.weebly.com/timeline.html Edge Of Midnight: "Timeline of Events"]</ref>
 
* August 22nd, [[2262]]: The [[Decker-Kesh Agreement]] ends the [[Federation]] blockade of [[Acamar]] and the [[Klingon Empire]]'s intent to establish a military base on the planet.<ref name=Midnight>[https://edgeofmidnight.weebly.com/timeline.html Edge Of Midnight: "Timeline of Events"]</ref>
 
* October 10th, [[2262]]: The [[Klingon]]-back government on [[Acamar]] is toppled in a popular revolution.<ref name=Midnight>[https://edgeofmidnight.weebly.com/timeline.html Edge Of Midnight: "Timeline of Events"]</ref>
 
* [[2268]]: Several clans—unwilling to support the new power structure—agree to banishment from the planet, forming the [[Gatherers]], a parasitic network of nomadic pirates.<ref name=PotUFP09/>


==Important Locations==
==Important Locations==

Revision as of 00:04, 11 October 2025

Acamar
(system)
Designation
Class G (yellow)
Associated Bodies unexplored
Affiliation Unaligned
Coordinates
Sector Sector xxx
Quadrant


System Layout:

Acamar: Acamar I · Acamar II · Acamar III · belt· Acamar IV

Astronomical Data

Names

  • add "also known as" names here (no wikilinks)

Planetary Bodies

Body Name  Orbit  Classification  Description  RPs  Notes
Acamar I orbit TBD TBD TBD notes
Acamar II orbit TBD TBD TBD notes
Acamar III 3 TBD TBD TBD notes
Acamar IV orbit TBD TBD TBD notes

History

  • 2268: Several clans—unwilling to support the new power structure—agree to banishment from the planet, forming the Gatherers, a parasitic network of nomadic pirates.[1]

Important Locations

  • list known locations that have game implications (ex: defense bases, depots, etc.); otherwise, "None"

Important Distances

Notes

  • see Planets of the UFP - A Guide to Federation Worlds (Last Unicorn Games), pp 9 - 14 for detailed information on this specific planet/system.
  • This is to be placed in the Beta Quadrant, in an unnamed sector that is two to the right of Sector 001, and two down, about 20 lightyears southwest of the Romulan border.

References

  1. ↑ 1.0 1.1 Planets of the UFP, pp 09-14
  2. ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Edge Of Midnight: "Timeline of Events"