Acamar
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| Acamar (system) | |
|---|---|
| Designation | G073-030-0141 |
| Class | G (yellow) |
| Associated Bodies | unexplored |
| Affiliation | Unaligned |
| Coordinates | 73.14, -29.86, -140.81 |
| Sector | Acamar Sector |
| Quadrant | Beta |
| System Layout: Acamar: Acamar I · Acamar II · Acamar III · belt· Acamar IV |
Astronomical Data
Names
- Theta Eridani
Planetary Bodies
| Body Name | Orbit | Classification | Description | RPs | Notes |
|---|---|---|---|---|---|
| Acamar I | orbit | TBD | TBD | TBD | notes |
| Acamar II | orbit | TBD | TBD | TBD | notes |
| Acamar III | 3 | TBD | TBD | TBD | notes |
| Acamar IV | orbit | TBD | TBD | TBD | notes |
History
- 2224: An Orion survey vessel makes peaceful contact with the resident Acamarians.[1]
- December 2261: The Klingon Empire ships arms to Acamarian opposition clans.[2]
- March 27th, 2262: The Acamarian government requests formal aid from the Federation but is denied.[2]
- April 20th, 2262: The pro-Federation government of Acamar falls.[2]
- May 1st, 2262: The new Acamarian government invites the Klingon Empire to establish a military base on-planet.[2]
- June 2nd, 2262: The Federation orders a blockade of the Acamar system.[2]
- August 14th, 2262: Six Klingon D7 warships attempting to approach and land troops on Acamar are turned away by three Star Fleet starships.[2]
- August 22nd, 2262: The Decker-Kesh Agreement ends the Federation blockade of Acamar and the Klingon Empire's intent to establish a military base on the planet.[2]
- 2268: Several clans—unwilling to support the new power structure—agree to banishment from the planet, forming the Gatherers, a parasitic network of nomadic pirates.[1]
Important Locations
- list known locations that have game implications (ex: defense bases, depots, etc.); otherwise, "None"
Important Distances
Notes
- see Planets of the UFP - A Guide to Federation Worlds (Last Unicorn Games), pp 9 - 14 for detailed information on this specific planet/system.