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** Adding or removing a special ground combat ability changes the purchase RPs by 25 (unless otherwise valued).
** Adding or removing a special ground combat ability changes the purchase RPs by 25 (unless otherwise valued).
** As the D Factor reflects the level of training provided the type of element, Marines default to d3 for 2208 values, Regulars are d2, and less-professional or -capable elements will have the DF set to 0.
** As the D Factor reflects the level of training provided the type of element, Marines default to d3 for 2208 values, Regulars are d2, and less-professional or -capable elements will have the DF set to 0.
** Minimum purchase price is 17 RPs.
* It may be helpful if the above chart is copied and updated upon the realization of the new "generation" of elements, moving the older to the talk page for reference.
* It may be helpful if the above chart is copied and updated upon the realization of the new "generation" of elements, moving the older to the talk page for reference.

Revision as of 13:52, 24 September 2024

Element Template Purchase
RPs
Operational RPs
(annual)1
Size DV GA AA DF ATR Special Notes
Unit blank troops/tanks/etc
Pre-Interstellar (IND-3)
Militia (1988) (inf) CC99 n/a n/a 1,000 troops 1 1 0 1
Regulars (1988) (inf) CC99 25 1.5 1,000 troops 2 1 d2 2
Marines (1988) (inf) CC99 50 3 1,000 troops 2 2 d2 2 marine
Base Units
Unit blank troops/tanks/etc
Militia (2208) (inf) CG1e111 n/a n/a 1,000 troops 1 1 0 1
Militia (other) (2208) (inf) CG2e112 25 1.5 1,000 troops 1 1 0 d2 2
National Guard (2208) (inf) CC82 25 1.5 1,000 troops 2 2 0 0 2
Commando (2208) (inf) CG2e149 50 4.25 1,000 troops 1 1 d3 1 compact, marine
Light Infantry (2208) custom 25 1.5 1,000 troops 3 1 1 d2 2
Medium Infantry (2208) custom 75 4.5 1,000 troops 4 2 2 d2 3
Heavy Infantry (2208) custom 100 6 1,000 troops 5 3 2 d2 3
Light Marines (2208) Light Infantry (2208) 75 4.5 1,000 troops 4 1 1 d3 2 marine
Medium Marine (2208) Med Infantry (2208) 125 7.5 1,000 troops 4 2 2 d2 3 marine
Heavy Marines (2208) Hvy Infantry (2208) 150 9 1,000 troops 6 3 2 d3 3 marine
Light Armor (2208) custom 37.5 2.25 60 tanks 3 3 1 d2 4
Medium Armor (2208) custom 100 6 60 tanks 3 5 1 d2 5
Heavy Armor (2208) custom 125 7.5 60 tanks 2 6 2 d2 6
Mobile Artillery (2208) custom 25 1.5 30 guns 2 4 0 d2 3 artillery
Artillery (2208) custom 75 4.5 30 guns 3 6 0 d2 4 artillery
Heavy Artillery (2208) custom 125 7.5 30 guns 3 8 0 d2 6 artillery
Military Police (2208) (inf) CG2e149 75 4.5 1,000 troops 1 1 d2 3 peacekeeper
Peacekeepers (2208) (inf) CG2e112 75 4.5 1,000 troops 1 1 d2 4 peacekeeper
Unit blank troops/tanks/etc
Planetary Units
Artillery 50 3 30 standard guns / 150 crew 3 2 0 d2 2 artillery
Heavy Artillery 75 4.5 30 heavy guns / 150 crew 3 4 0 d2 2 artillery
Defenders 13 0.78 1,000 troops 1 2 1 Note2 Note2
Mechanized Defenders 50 3 60 IFVs / 180 crew 3 5 1 Note2 2
Regulars (2208) 125 7.5 1,000 troops 6 5 1 d2 5
Armored Regulars (2208) 150 9 60 heavy tanks / 240 crew 8 8 2 d2 6
Mechanized Regulars (2208) 50 3 60 IFVs / 180 crew 3 5 1 d2 2
Expeditionary Units
Marine Armor 125 7.5 60 medium tanks / 240 crew 4 6 1 d3 3 marine
Mechanized Marines 75 4.5 60 IFVs / 180 crew 3 5 1 d3 2 marine
Mobile Artillery 25 1.5 30 mobile guns / 120 crew 2 1 0 d2 2 artillery, marine
Marine Infantry Reserve 75 4.5 / 2.253 1,000 troops 3 3 1 d2 2 marine
Marine Armor Reserve 125 7.5 / 3.753 60 medium tanks / 240 crew 4 6 1 d2 3 marine
SCE Combat Engineers 45 2.7 600 troops 3 2 / 34 1 / 24 0 2 marine
Others
Command Element 25 1.5 50 troops 4 0 0 0 1
Marine Command Element 50 3 50 troops 5 0 0 0 1 marine
MeSONs
(group)
1.25xx yy
Infantry
Marine (2208) Medium Marines (2208) 1,000 troops
Unit blank troops/tanks/etc

Base Rules

  • The value of 1 VBAM EP is equivalent to 25 SFC RPs. This only applies to the purchase price.
  • Every element type shown or built is based on the battalion-sized model, unless otherwise indicated. Elements that are designed to be fractions of a 1,000-troop or 60-tank element are proportionately priced. Elements that are an exception to this default size (e.g.: command elements, commandos) are priced specifically to their combat values and abilities and are unrelated to the purchase price of standard elements. Example: a combat engineer battalion is only 600 troops, so priced at 60% of its base template.
  • With the exception of the Pre-Interstellar (IND-3) base units, the regular base units are considered to be the default unit description for non-Star Fleet forces as of 2208. For the IND-3 base units, their operational range as the standard is from 1988 through 2094 (three years following the founding of the UESN Academy).
  • All custom elements are modifications of the base units (and/or earlier custom elements). The year of their availability will follow their element name.
  • VBAM costs for maintenance and operational requirements are disregarded. Instead, the following values are based upon the SFC RP purchase price for those units:
Type Percentage
Infantry 6%
Commando 8.5%
Armor 6%
  • Creating a custom element from a template (or an existing custom element) involves changing one of the five combat values or one (or more) special ability.
    • Modifying the value of one combat attribute is free if "taken" or added to another. Otherwise, adding or subtracting a value of 1 changes the purchase RPs by 12.5.
    • Adding or removing a special ground combat ability changes the purchase RPs by 25 (unless otherwise valued).
    • As the D Factor reflects the level of training provided the type of element, Marines default to d3 for 2208 values, Regulars are d2, and less-professional or -capable elements will have the DF set to 0.
    • Minimum purchase price is 17 RPs.
  • It may be helpful if the above chart is copied and updated upon the realization of the new "generation" of elements, moving the older to the talk page for reference.