Build:Metaphasic Shields: Difference between revisions

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==9.15 Multiphasic Shields==
==9.15 Multiphasic Shields==
'''Cost:''' same as per normal shields <br>
'''Cost:''' same as per normal shields <br>
'''Power Requirement:''' <span style="background-color: yellow;">Power cost the same as for a normal shield</span><br>
'''Available:''' [[2369]]
'''Available:''' [[2369]]


Developed in [[2369]] by a Ferengi scientist, Dr. [[Reyga]], the metaphasic shield generates overlapping low-level subspace fields. This causes anything within those fields to partially enter subspace, which provides a high level of protection against phenomena in normal space.  
Developed in [[2369]] by a Ferengi scientist, Dr. [[Reyga]], the metaphasic shield generates overlapping low-level subspace fields. This causes anything within those fields to partially enter subspace, which provides a high level of protection against phenomena in normal space.  


Metaphasic shields have the same SU cost as normal shields. However, their Protection and Threshold are triple that of a normal deflector shield. Among other things, this allows a ship with a metaphasic shield to safely enter and spend time in the coronae of stars. (For obvious reasons, metaphasic shields can significantly unbalance a Star Trek roleplaying game series; Narrators should be very, very cautious about allowing players to have metaphasic shields for their ships.)
Metaphasic shields have the same SU cost as normal shields. However, their Protection and Threshold are triple that of a normal deflector shield, though their Power cost remains the same as for a normal, non-tripled, shield (for example, a Class Three metaphasic shield generator with a Class Delta subspace field distortion amplifier would have 1800 points of Protection and a Threshold of 600, and cost 60 Power per shield per round). Among other things, this allows a ship with a metaphasic shield to safely enter and spend time in the coronae of stars. (For obvious reasons, metaphasic shields can significantly unbalance a Star Trek roleplaying game series; Narrators should be very, very cautious about allowing players to have metaphasic shields for their ships.)


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==Construction Rules Index==
==Construction Rules Index==
* [[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
* [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]]
* [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]]
* [[Build:Multi-Spectral Shields|On to Multi-Spectral Shields]]




[[Category: Build|{{PAGENAME}}]]
[[Category: Build|{{PAGENAME}}]]
[[Category: Build (Tactical Systems)|{{PAGENAME}}]]
[[Category: Build (Tactical Systems)|{{PAGENAME}}]]

Latest revision as of 16:09, 28 August 2026

9.15 Multiphasic Shields

Cost: same as per normal shields
Power Requirement: Power cost the same as for a normal shield
Available: 2369

Developed in 2369 by a Ferengi scientist, Dr. Reyga, the metaphasic shield generates overlapping low-level subspace fields. This causes anything within those fields to partially enter subspace, which provides a high level of protection against phenomena in normal space.

Metaphasic shields have the same SU cost as normal shields. However, their Protection and Threshold are triple that of a normal deflector shield, though their Power cost remains the same as for a normal, non-tripled, shield (for example, a Class Three metaphasic shield generator with a Class Delta subspace field distortion amplifier would have 1800 points of Protection and a Threshold of 600, and cost 60 Power per shield per round). Among other things, this allows a ship with a metaphasic shield to safely enter and spend time in the coronae of stars. (For obvious reasons, metaphasic shields can significantly unbalance a Star Trek roleplaying game series; Narrators should be very, very cautious about allowing players to have metaphasic shields for their ships.)


Construction Rules Index