Category:Active Corvette Classes: Difference between revisions
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==Game Definition== | ==Game Definition== | ||
In spite of the wording of the Guide definition, the corvette ships are primarily Starfleet vessels, attached to starbases and the like for the purpose of high-speed interception and querying. Their structures tended to be simple, sometimes with external nacelles, but not unlikely to be built with internal warp coils. At sublight, they do tend to be nimble but would not be considered to be fast units at warp. Especially when larger ships-of-the-line are unavailable, they may be used to project the starbase's influence (hopefully benign) upon local systems and otherwise seek to keep the local lanes free of crime/piracy. In wartime, they ''might'' be used in fleet or smaller actions, but they were still generally intended for starbase locales. For their sizes, their [[Tactical Systems (Build)|tactical systems]] tend to be on the heavy side, though primarily phaser-based. They will mass less than the current active frigates. | In spite of the wording of the Guide definition, the corvette ships are primarily Starfleet vessels, attached to starbases and the like for the purpose of high-speed interception and querying. Their structures tended to be simple, sometimes with external nacelles, but not unlikely to be built with internal warp coils. At sublight, they do tend to be nimble but would not be considered to be fast units at warp. Especially when larger ships-of-the-line are unavailable, they may be used to project the starbase's influence (hopefully benign) upon local systems and otherwise seek to keep the local lanes free of crime/piracy. In wartime, they ''might'' be used in fleet or smaller actions, but they were still generally intended for starbase locales. For their sizes, their [[Tactical Systems (Build)|tactical systems]] tend to be on the heavy side, though primarily phaser-based. They will mass less than the current active frigates. | ||
* '''Role''': Starbase-assigned, interceptions, local power projection, local anti-piracy | |||
* '''Size''': between [[:Category:ActiveCutterClasses|cutters]] and [[:Category:ActiveFrigateClasses|frigates]] | |||
* '''Weapons''': heavy phaser use | |||
Revision as of 18:43, 15 May 2015
This category lists the currently active corvette classes.
Guide Definition
- Corvette
- Small warp-capable ship dedicated to local patrol, law enforcement and community service missions. Sometimes landing-capable, not dependent on starbase facilities for support; originally rarely carried torpedo armament. Classes include Pointer, Hunter, Braveheart, Procyon, Daring, Juliet, Singapore, Bradbury and Orkney, with numerous subclasses or subvariants. See also part II of main text.
Game Definition
In spite of the wording of the Guide definition, the corvette ships are primarily Starfleet vessels, attached to starbases and the like for the purpose of high-speed interception and querying. Their structures tended to be simple, sometimes with external nacelles, but not unlikely to be built with internal warp coils. At sublight, they do tend to be nimble but would not be considered to be fast units at warp. Especially when larger ships-of-the-line are unavailable, they may be used to project the starbase's influence (hopefully benign) upon local systems and otherwise seek to keep the local lanes free of crime/piracy. In wartime, they might be used in fleet or smaller actions, but they were still generally intended for starbase locales. For their sizes, their tactical systems tend to be on the heavy side, though primarily phaser-based. They will mass less than the current active frigates.
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