Build:Metaphasic Shields: Difference between revisions
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==9.15 Multiphasic Shields== | ==9.15 Multiphasic Shields== | ||
Cost: same as per normal shields | '''Cost:''' same as per normal shields <br> | ||
'''Power Requirement:''' <span style="background-color: yellow;">Power cost the same as for a normal shield</span><br> | |||
'''Available:''' [[2369]] | |||
Developed in [[2369]] by a Ferengi scientist, Dr. [[Reyga]], the metaphasic shield generates overlapping low-level subspace fields. This causes anything within those fields to partially enter subspace, which provides a high level of protection against phenomena in normal space. | |||
Metaphasic shields have the same SU cost as normal shields. However, their Protection and Threshold are triple that of a normal deflector shield, though their Power cost remains the same as for a normal, non-tripled, shield (for example, a Class Three metaphasic shield generator with a Class Delta subspace field distortion amplifier would have 1800 points of Protection and a Threshold of 600, and cost 60 Power per shield per round). Among other things, this allows a ship with a metaphasic shield to safely enter and spend time in the coronae of stars. (For obvious reasons, metaphasic shields can significantly unbalance a Star Trek roleplaying game series; Narrators should be very, very cautious about allowing players to have metaphasic shields for their ships.) | |||
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==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Tactical Systems | * [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | ||
* [[Build:Multi-Spectral Shields|On to Multi-Spectral Shields]] | |||
[[Category: Build|{{PAGENAME}}]] | |||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Tactical Systems)|{{PAGENAME}}]] | [[Category: Build (Tactical Systems)|{{PAGENAME}}]] | ||
Latest revision as of 16:09, 28 August 2026
9.15 Multiphasic Shields
Cost: same as per normal shields
Power Requirement: Power cost the same as for a normal shield
Available: 2369
Developed in 2369 by a Ferengi scientist, Dr. Reyga, the metaphasic shield generates overlapping low-level subspace fields. This causes anything within those fields to partially enter subspace, which provides a high level of protection against phenomena in normal space.
Metaphasic shields have the same SU cost as normal shields. However, their Protection and Threshold are triple that of a normal deflector shield, though their Power cost remains the same as for a normal, non-tripled, shield (for example, a Class Three metaphasic shield generator with a Class Delta subspace field distortion amplifier would have 1800 points of Protection and a Threshold of 600, and cost 60 Power per shield per round). Among other things, this allows a ship with a metaphasic shield to safely enter and spend time in the coronae of stars. (For obvious reasons, metaphasic shields can significantly unbalance a Star Trek roleplaying game series; Narrators should be very, very cautious about allowing players to have metaphasic shields for their ships.)