AIX

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The AIX Species Reaction System (also known as Aggressiveness-Integrity-Xenophobia Index or AIX) is the code that numerically describes the disposition of a single-culture species or a state's monoculture. In each characteristic (Aggression, Integrity, Xenophobia), the lower the number, the less strong the characteristic in that species (or state). It originates from the Victory By Any Means ruleset (specifically starting on Campaign Moderator's Companion, p. 91). The following are the rules, as they apply to the SFC RPG:

Aggressiveness
This is a measure of the power’s tendency to resort to violence to solve their problems. Powers with a high Aggressiveness are hostile and quick to go to war. Powers with a lower Aggressiveness are more pacifistic and will conversely be very reluctant to declare hostilities or war on another power. If drawn into a conflict, such a power will be quick to put an end to it as soon as they can. Aggressiveness affects: Hostilities Check, Armistice Check
Integrity
This is a measure of the power’s willingness or ability to honor their agreements. The higher a power’s Integrity statistic, the more honorable they are. Powers with high Integrity are loath to break the treaties they sign, and will react poorly to other races that break treaties with them. Powers with low Integrity will assume a more laissez faire attitude towards politics. Treaties with these powers may not be worth the paper they are written on. Integrity affects: Breaking Treaties
Xenophobia
This is a measure of a power’s attitude towards other alien empires. Powers with high Xenophobia openly dislike other alien species and will take every step possible to limit contact with outsiders. Powers with low Xenophobia tend to more xeno-friendly and will actively pursue relations with the empires they come in contact with. Xenophobia affects: Relationship, Offering Chance, Treaty Acceptance Chance