Percentile Rolls

From Starfleet Command
Revision as of 10:12, 12 August 2014 by Dan (talk | contribs)
Jump to navigation Jump to search

The original Last Unicorn Games' rules for the Star Trek RPG used 2d6 as a basis for all rolls, which makes it a bit harder to provide direct modifiers in a sense I can easily understand. Therefore, the following tables help to translate these rolls into percentile amounts.

2d6 as Percentiles
Result % chance
to roll
= % chance
2 3 3
3 6 9
4 8 17
5 11 28
6 14 42
7 16 58
8 14 72
9 11 83
10 8 91
11 6 97
12 3 100


3d6 as Percentiles
Result % chance
to roll
Rough equiv. = % chance
3 0.46 1 0.46
4 1.39 1 1.85
5 2.78 3 4.63
6 2.78 5 9.26
7 4.63 7 16.2
8 6.94 10 25.93
9 11.57 11 37.5
10 12.5 12 50
11 12.5 12 62.5
12 11.57 11 74.07
13 9.73 10 83.8
14 6.94 7 90.74
15 4.63 5 95.37
16 2.78 3 98.15
17 1.39 1 99.54
18 0.46 1 100
Note: The (original) total sum of the Rough column came to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 9 thru 12 rolls were each lessened by 1 to accommodate.