Alternate Ground Combat
Develop Planetary Armies
Determine Army Parameters
Civilian Population: Determine the civilian population of the planet that supports the army's recruitment pool.
| Roll 1d100 | Population Range | Calculation Method |
| 01 - 20 | Small World (1-5 million civilians) |
Roll 1d5 and multiply by 1,000,000 |
| 21 - 55 | Medium World (5-50 million civilians) |
Roll 1d10 and multiply by 5,000,000 |
| 56 - 90 | Large World (50-500 million civilians) |
Roll 1d10 and multiply by 50,000,000 |
| 91 - 00 | Populous World (500M-5B+ civilians) |
Roll 1d5 and multiply by 500,000,000 |
Planetary Military Service: Determine the overall size of the planet's military by personnel. Multiply the civilian population by the resulting percentage to determine the number of personnel serving in the military.
| Roll 1d100 | Military Service |
| 01 - 60 | 1% |
| 61 - 74 | 2% |
| 75 - 83 | 3% |
| 84 - 88 | 4% |
| 89 - 91 | 5% |
| Roll 1d100 | Military Service |
| 92 - 93 | 6% |
| 94 - 95 | 7% |
| 96 - 97 | 8% |
| 98 - 99 | 9% |
| 00 | 10% |
Military Tech Level: The military's general technology level will match that of its planet.
Leadership & Tactics: Next, the Leadership and Tactics modifiers must be determined. Find the appropriate tables on the Faction Skills page and roll for both the Command and Unit skills. These two values should be recorded for (possible) use later. Compare both of these skill values to the Leadership & Tactics Modifiers Table below. The Leadership and Tactics modifiers are derived from the Command and Unit skills of the supreme leader and the military, respectively.
| Command skill | Modifier |
| ≤ 35 | -2 |
| 36 - 60 | -1 |
| 61 - 90 | 0 |
| 91 - 97 | +1 |
| ≥ 98 | +2 |