Sector Survey Phase 0 (Remote Survey)

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Remote surveys are conducted at extremely distant ranges. Since the early 20th century on Earth, astronomers have been able to determine from afar the basic characteristics of a star, such as type, mass, chemical composition. When a chart of a sector is first prepared, the location and types of stars are presumed to come from a database compiled from prior observations.

Step A: Astronomical Databases Review

Table 1: Remote Survey
Determine star fields
Step A: Roll 1d100
01 – 73 empty space
74 – 91 possible unusual item (go to Step B)
92 – 00 single star system (go to Step C)
Alternate Step A: Roll 1d100 (for when object positions are already known)
01 - 67 possible unusual item (go to Step B)
68 - 00 single star system (go to Step C)
Callout: As Star Charts indicates the approximate number of stars in a sector is 40 (p 16), and presuming this is based upon the Local Space's location within the Orion Arm, the academic view is that a sector could range from 20 to 80 stars. With my judgement call that the higher end is too high, I'm resetting it to 50. Therefore, when randomly generating a sector within SST, roll for 20 to 50 stars per sector.

Step B: Unusual Item Determination

Table 2: Unusual Item
Step B - Unusual Item: Roll 1d100
01 – 17 unusual item (go to Step E)
18 – 59 binary star system (go to Step C to roll for largest)Note 1
60 – 87 trinary star system (go to Step C to roll for largest)Note 1
88 – 00 quadruple star system (go to Step C to roll for largest)Note 1
Note 1: Then roll for next star(s); re-roll any that are larger (in mass) than the immediate previous largest. All successive stars must either be equal to or smaller than the preceding stars. The Spectral Class table has the necessary details.

Step C: Star Type Determination

Table 3: Star Type Determination
Step C1: Roll 1d10
01 Non-Main Sequence star (go to Step C1.1)
02 Class W brown dwarfNote 1
03 – 10 Main Sequence star (go to Step D)
Step C1.1 - Non-Main Sequence: Roll 1d1000
01 – 410 Class D white dwarf
411 - 560 Class Z1 stellar black hole
461 - 480 Class Z2 intermediate mass black hole
481 Class Ia super giant (go to C1.1.1)
482 Class Ib super giant (go to C1.1.1)
483 - 484 Class II large giant (go to C1.1.1)
485 - 561 Class III giant (go to C1.1.1)
562 - 590 Class IV sub giant (go to C1.1.1)
591 - 1000 Class VI subdwarf (go to C1.1.2)
Step C1.1.1 - Giant Star Types: Roll 1d100
01 - 03 O (Blue)
04 - 09 M (Red)
10 - 28 B (Blue-white)
29 - 83 K (Orange)
84 - 100 A (White)
Note 1: When brown dwarfs are the result of the roll for the primary star type determination, re-roll starting with Step A. Brown dwarfs may fill the role of a secondary or later star in a multi-star system, with a solar mass of (1d8 / 100). There is a 5% chance the object will be placed within a planetary orbit, replacing the otherwise largest planet, rather than as a member of a binary (or more) pair orbiting a common center of gravity. Otherwise (95%), the brown dwarf will pair with a partner star(s).

Step D: Spectral Class Determination

The star determinations have been made more amenable for hospitable planets (and life), compared to the real variance in star types.

Table 4: Spectral Class Data
Roll
1d1000
Spectral
Class
Mass
(mSun)
Radius
(rSun)
Temp (K)
001-010
Red
M9V
0.08 0.1 2,300
011-020 M8V 0.09 0.13 2,450
021-030 M7V 0.10 0.28 2,680
031-040 M6V 0.39 0.45 3,100
041-050 M5V 0.40 0.5 3,200
051-060 M4V 0.43 0.53 3,300
061-070 M3V 0.46 0.57 3,500
071-080 M2V 0.5 0.6 3,600
081-090 M1V 0.5 0.65 3,660
091-100
M0V 0.5 0.7 3,900
101-120 Orange
K9V
0.59 0.608 3,930
121-140 K8V 0.62 0.615 3,990
141-160 K7V 0.64 0.630 4,100
161-180 K6V 0.69 0.669 4,300
181-200 K5V 0.70 0.701 4,440
201-220 K4V 0.73 0.713 4,600
221-240 K3V 0.78 0.755 4,830
241-260 K2V 0.82 0.783 5,100
261-280 K1V 0.86 0.797 5,170
281-300 K0V 0.88 0.813 5,270
301-325 Yellow
G9V
0.90 0.853 5,380
326-350 G8V 0.94 0.914 5,480
351-375 G7V 0.95 0.927 5,550
376-400 G6V 0.97 0.949 5,600
401-425 G5V 0.98 0.977 5,660
426-450 G4V 0.985 0.991 5,680
451-475 G3V 0.99 1.002 5,720
476-500 G2V 1.00 1.012 5,770
501-525 G1V 1.03 1.060 5,860
526-550 G0V 1.06 1.100 5,930
551-570
Yellowish-white
F9V
1.13 1.167 6,050
571-590 F8V 1.18 1.221 6,180
591-610 F7V 1.21 1.324 6,280
611-630 F6V 1.25 1.359 6,350
631-650 F5V 1.33 1.473 6,550
Spectral
Class
Mass
(mSun)
Radius
(rSun)
Temp (K)
651-670 F4V 1.38 1.533 6,670
671-690 F3V 1.44 1.578 6,750
691-710 F2V 1.46 1.622 6,820
711-730 F1V 1.50 1.679 7,020
731-750 F0V 1.61 1.728 7,220
751-762
White
A9V
1.75 1.747 7,400
763-774 A8V 1.77 1.748 7,590
775-786 A7V 1.81 1.750 7,760
787-798 A6V 1.83 1.775 7,910
799-810 A5V 1.86 1.785 8,100
811-822 A4V 1.88 1.794 8,250
823-834 A3V 1.93 1.861 8,600
835-846 A2V 1.98 2.117 8,800
847-858 A1V 2.05 2.136 9,300
859-870 A0V 2.18 2.193 9,700
871-878 Blue-white
B9V
2.75 2.49 10,700
879-886 B8V 3.38 2.86 12,300
887-894 B7V 3.92 2.94 14,000
895-902 B6V 4.30 3.27 14,500
903-910 B5V 4.70 3.36 15,700
911-918 B4V 5.10 3.46 16,400
919-926 B3V 5.40 3.61 17,000
927-934 B2V 7.30 4.06 20,600
935-942 B1V 11.00 5.71 26,000
943-950 B0V 17.70 7.16 31,400
951-955
Blue
O9V
19.63 7.51 33,300
956-960 O8V 23.00 8.50 35,100
961-965 O7V 30.85 9.52 37,100
966-970 O6V 43.71 10.71 39,500
971-975 O5V 60.00 12.00 41,400
976-980 O4V 85.31 13.43 42,900
981-985 O3V 120.00 15.00 44,900
986-990 O2V 125.34 15.93 47,000
991-995 O1V 142.3 17.17 48,900
996-000 O0V 159.26 18.41 50,900

Step E: Unusual Item Catalog

Conventional planet- and orbit-bound sensors (including the various types of telescopes) can detect at extremely long ranges a large number of standard items that do not fit under the standard star system category, such as nebulae and pulsars. However, other interstellar items require detection by sensors in closer proximity, such as starships performing sector (or navigational) surveys (sometimes within 10 lightyears or less, depending on the long-range sensor tech levels). Others require detection from almost right on top of them (i.e., Point Blank) or there are devastating consequences.

All unusual items are determined in this Phase 0 in order to develop impacts, if any. When a sector is generated (for game purposes), properly designate each of the unusual items that are a result of Step A. If the items are reasonably detectable through remote conventional means, use their specific designations and general coordinates (see "System Designation") as their article designation, until a proper name is applied, and denote them as such on the chart / SST. When the roll result is for an unusual item not likely to be detected by conventionally remote means, designate it as U-(coordinates) and mark it on SST with a red Unknown Object symbol (i.e., the question mark). Once they have been detected but not identified, change the symbol color to gray.

Table 5: Interstellar Phenomena Survey
see Interstellar Phenomena for details
Roll 1d1000 Catalog ID Item Notes
01 - 62 NMA Lost planet (Class R) Detectable at low-resolution range on starship long range sensors
63 - 478 NMB Lost planet (Type I, J, S, T, U, or W) Detectable at low-resolution range on starship long range sensors
479 - 540 NMC Planetary nebula (1d10 x 0.1 lys diameter) (go to Table 5.1) Detectable by conventional sensors; always have a white dwarf (Class D) star at center
541 - 556 NMD Small nebula (1d6 x 0.33 lys diameter) (go to Table 5.1) Detectable by conventional sensors
557 - 560 NME Large nebula (3d6 lys diameter) (go to Table 5.1) Detectable by conventional sensors
561 - 576 NMF Protostar Detectable by conventional sensors
577 - 638 NMG T. Tauri star Detectable by conventional sensors
639 - 654 NMH Variable star Detectable by conventional sensors
655 - 658 NMI Neutron star Detectable by conventional sensors
659 - 660 NMJ Pulsar Detectable by conventional sensors
661 - 664 NMK Nova Detectable by conventional sensors with long advance notice
665 - 668 NML Lazarus star Detectable by conventional sensors
669 - 684 NMM Ion storm (1d10 strength level) Detectable at low-resolution range on starship long range sensors
685 - 700 NMN Plasma field (1d10 strength level) (go to Table 5.2) Detectable at low-resolution range on starship long range sensors
701 - 716 NMO Spatial flexure Detectable only at high-resolution range on starship long range sensors
717 - 732 NMP Particle fountain Detectable at low-resolution range on starship long range sensors
733 - 748 NMQ Quantum filament Detectable only at high-resolution range on starship long range sensors
749 - 752 NMR Temporal rift Detectable only at high-resolution range on starship long range sensors
753 - 814 NMS Star cluster (1d12 stars and roll for another interstellar phenomenon) Detectable by conventional sensors
815 - 816 NMT Spatial interphase Detectable only at high-resolution range on starship long range sensors
817 - 820 NMU Quantum fissure Detectable only at high-resolution range on starship long range sensors
821 - 824 NMV Energy vortex Detectable at low-resolution range on starship long range sensors
825 - 826 NMW Supernova Detectable by conventional sensors with long advance notice
827 - 828 NMX Wormhole (randomly determine exit) (go to Table 5.3) Detectable only at high-resolution range on starship long range sensors
829 - 830 NMY Cosmic string (1d10 light-years in length) Detectable only at high-resolution range on starship long range sensors
831 - 856 SPC Subspace compression (diameters of single-digit AUs) Detectable only at high-resolution range on starship long range sensors
857 - 907 SPE Subspace eddy Detectable only at high-resolution range on starship long range sensors
908 - 909 SPG Graviton ellipse Detectable only at high-resolution range on starship long range sensors
910 SPH Subspace sinkhole Detectable at low-resolution range on starship long range sensors
911 - 998 SPO Subspace corridor Detectable only at high-resolution range on starship long range sensors
999 SPR Subspace rift/rupture Detectable only at high-resolution range on starship long range sensors
Note SPS Subspace shockwave Detectable only at high-resolution range on starship long range sensors
Note SPT Subspace turbulence Detectable only at high-resolution range on starship long range sensors
1000 SPV Subspace vacuole Detectable only at high-resolution range on starship long range sensors


5.1 Nebula ClassesNote 3
Roll 1d100 Class
01-60 Class A (Hydrogen type)
61-64 Class C (Mutara type)
65-68 Class E (Gamma Eridani type)Note 4
69-72 Class G (Dichromic type)
73-76 Class H (Hugora type)
77-79 Class I (Idari type)
Roll 1d100 Class
80-83 Class J (Mar Oscura type)
84-86 Class K (Cerulean type)
87-91 Class P (McAllister type)
92-94 Class R (Rolor type)
95-98 Class T (Emission type)
99-00 Class Y (Inversion type)
Note 3: See Nebula for descriptions and rules regarding the different types of nebulae.
Note 4: Re-roll if a planetary or small nebula.


5.1.1 Nebula LevelsNote 5
Roll 1d20 Grade
1 Level 1
2 Level 2
3 Level 3
4 Level 4
5 Level 5
6 Level 6
7 Level 7
8 Level 8
9 Level 9
Roll 1d20 Grade
10 Level 11
11 Level 10
12 Level 12
13 Level 13
14 Level 14
15 Level 15
16 Level 16
17 Level 17
18-20 re-roll
Note 5: These levels indicate the basic structure and composition of individual nebulae, with no direct bearing to the game or charting.


5.1.2 Nebula CentersNote 6
(Planetary nebulae only have the 1 center.)
Roll 1d6 Small Nebula Large Nebula
1-3 1 center 3 centers
4-5 2 centers 4 centers
6 3 centers 5 centers
Note 6: See Help:Sectors for guidance on depicting multi-center nebulae on the sector charts.


5.2 Plasma Field Level
Roll 1d10 Level
01 – 10 Level of field (see Interstellar Phenomena: Plasma Field)
Go to Table 5.2.1


5.2.1 Plasma Field Size
Roll 1d100 Size
01 – 15 Planetary sized (1d10 x 0.1 lys diameter)
16 - 77 Small (1d6 x 0.33 lys diameter)
78 - 00 Large (3d6 lys diameter)


5.2.2 Plasma Field CentersNote 7
(Planetary sized only have the 1 center.)
Roll 1d6 Small Large
1-3 1 center 3 centers
4-5 2 centers 4 centers
6 3 centers 5 centers
Note 7: See Help:Sectors for guidance on depicting multi-center plasma fields on the sector charts.


5.3 Wormhole Opposite Side
Roll 1d100 Small
01 – 95 unattached opposite end (jumps around between quadrants/galaxies)
96 – 00 attached end (go to Table 5.1.)


5.3.1 Wormhole Exit Point
Roll 1d100 Small
01 – 19 within charted Alpha Quadrant
20 – 25 uncharted Alpha Quadrant
26 – 50 Beta Quadrant
51 – 75 Delta Quadrant
76 – 00 Gamma Quadrant