Sector Survey Phase 0 (Remote Survey)

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Remote surveys are conducted at extremely distant ranges. Since the early 20th century on Earth, astronomers have been able to determine from afar the basic characteristics of a star, such as type, mass, chemical composition. When a chart of a sector is first prepared, the location and types of stars are presumed to come from a database compiled from prior observations.

Step A: Remote Survey

Table 1: Remote Survey
Determine star fields
Step A: Roll 1d100
01 – 73 empty space
74 – 82 possible unusual item (go to Step B)
83 – 00 star system (go to Step C)
Alternate Step A: Roll 1d100 (for when object positions are already known)
01 - 33 possible unusual item (go to Step B)
34 - 00 star system (go to Step C)

Step B: Unusual Item Determination

Table 2: Unusual Item
Step B - Unusual Item: Roll 1d100
01 – 17 unusual item (go to Step D)
18 – 59 binary star system (go to Step C to roll for largest)Note 1
60 – 87 trinary star system (go to Step C to roll for largest)Note 1
88 – 00 quadruple star system (go to Step C to roll for largest)Note 1
Note 1: Then roll for next star(s); re-roll any that are larger (in mass) than the immediate previous largest. All successive stars must either be equal to or smaller than the preceding stars. The Spectral Class table has the necessary details.

Step C: Star Type

Table 2: Star Type
Step C1: Roll 1d10
01 - 02 Non-Main Sequence star (go to Step C1.1)
03 – 10 Main Sequence star (go to Step C1.2)
Step C1.1 - Non-Main Sequence: Roll 1d100
01 – 77 Class W brown dwarfNote 2
78 - 86 Class D white dwarf
87 - 93 IR Sequence star (go to C1.1.1)
94 - 98 Class Z1 stellar blackhole
99 - 00 Class Z2 intermediate mass blackhole
Step C1.1.1 - IR Sequence: Roll 1d6
01 – 02 Class C “Red/IR”
03 – 04 Class S “Infrared”
05 – 06 Class X “X-Ray”
Step C1.2 - Main Sequence (Simple): Roll 1d100 (Alternate: detailed Spectral Class table)
01 - 10 Class M “Red”
11 - 30 Class K “Orange”
31 - 55 Class G “Yellow”
56 - 75 Class F “Yellowish-white”
76 - 87 Class A “White”
88 - 95 Class B “Blue-white”
96- 00 Class O “Blue”
Note 2: When brown dwarfs are the result of the roll for the primary star type determination, re-roll starting with Step A. Brown dwarfs may fill the role of a secondary or later star in a multi-star system, with a solar mass of (1d8 / 100); there is a 5% chance the object will be placed within a planetary orbit, replacing the otherwise largest planet, rather than as a member of a binary pair orbiting a common center of gravity. Otherwise (95%), the brown dward will pair with a partner star(s).

Step D: Unusual Item Catalog

Conventional planet- and orbit-bound sensors (including the various types of telescopes) can detect at extremely long ranges a large number of standard items that do not fit under the standard star system category, such as nebulae and pulsars. However, other interstellar items require detection by sensors in closer proximity, such as starships performing sector (or navigational) surveys (sometimes within 10 lightyears or less, depending on the long range sensor tech levels). Others require detection from almost right on top of them (i.e., Point Blank) or there are devastating consequences.

When a sector is generated (for game purposes), properly designate each of the unusual items that are a result of Step A. If the items are reasonably detectable through remote conventional means, use their specific designations and general coordinates (see "System Designation") as their article designation, until a proper name is applied. When the roll result is for an unusual item not likely to be detected by conventionally remote means, designate it as U-(coordinates) and mark it on SST with a red Unknown Object symbol (i.e., the question mark). Once they have been detected but not identified, change the symbol color to gray.

3. Interstellar Phenomena Survey – 1d10 days
see Interstellar Phenomena for details
Roll 1d100 Item (Catalog ID) Notes
01 - 02 Lost planet (Class R) (NMA) Detectable at low-resolution range on starship long range sensors
03 Lost planet (Type I) (NMB) Detectable at low-resolution range on starship long range sensors
04 - 09 Planetary nebula (1d10 x 0.1 lys diameter) (NMC) (go to Table 3.1) Detectable by conventional sensors; always have a white dwarf (Class D) star at center
10 - 30 Small nebula (1d6 x 0.33 lys diameter) (NMD) (go to Table 3.1) Detectable by conventional sensors
31 - 38 Large nebula (3d6 lys diameter) (NME) (go to Table 3.1) Detectable by conventional sensors
39 - 44 Proto star (NMF) Detectable by conventional sensors
45 - 48 T. Tauri star (NMG) Detectable by conventional sensors
49 - 58 Variable star (NMH) Detectable by conventional sensors
59 Neutron star (NMI) Detectable by conventional sensors
60 Pulsar (NMJ) Detectable by conventional sensors
61 Nova (NMK) Detectable by conventional sensors
62 - 63 Lazarus star (NML) Detectable by conventional sensors
64 - 65 Ion storm (1d10 strength level) (NMM) Detectable only at high-resolution range on starship long range sensors
66 - 81 Plasma field (1d10 strength level) (NMN) (go to Table 3.2) Detectable at low-resolution range on starship long range sensors
82 Subspace corridor (NMO) Detectable only at high-resolution range on starship long range sensors
83 Interphase pocket (NMP) Detectable only at high-resolution range on starship long range sensors
84 Subspace shockwave (NMQ) Detectable only at high-resolution range on starship long range sensors
85 - 88 Subspace compression (NMR) (diameters of single-digit AUs) Detectable only at high-resolution range on starship long range sensors
89 Subspace eddy (NMS) (Ex: loss of the HMS Prince Edward) Detectable only at high-resolution range on starship long range sensors
90 Subspace Turbulence (NMT) Detectable only at high-resolution range on starship long range sensors
91 - 92 Subspace Rift/Rupture (NMU) Detectable only at high-resolution range on starship long range sensors
93 Subspace Vacuole (NMV) Detectable only at high-resolution range on starship long range sensors
94 - 98 Star cluster (1d12 stars and roll for another interstellar phenomenon) Detectable by conventional sensors
99 Wormhole (randomly determine exit) (NMX) (go to Table 3.3) Detectable only at high-resolution range on starship long range sensors
00 Cosmic String (NMY) (1d10 light-years in length) Detectable only at high-resolution range on starship long range sensors


3.1 Nebula Classes1
Roll 1d100 Class
01-60 Class A (Hydrogen type)
61-64 Class C (Mutara type)
65-68 Class E (Gamma Eridani type)2
69-72 Class G (Dichromic type)
73-76 Class H (Hugora type)
77-79 Class I (Idari type)
Roll 1d100 Class
80-83 Class J (Mar Oscura type)
84-86 Class K (Cerulean type)
87-91 Class P (McAllister type)
92-94 Class R (Rolor type)
95-98 Class T (Emission type)
99-00 Class Y (Inversion type)
Note 1: See Nebula for descriptions and rules regarding the different types of nebulae.
Note 2: Re-roll if a planetary or small nebula.


3.1.1 Nebula Levels1
Roll 1d20 Grade
1 Level 1
2 Level 2
3 Level 3
4 Level 4
5 Level 5
6 Level 6
7 Level 7
8 Level 8
9 Level 9
Roll 1d20 Grade
10 Level 11
11 Level 10
12 Level 12
13 Level 13
14 Level 14
15 Level 15
16 Level 16
17 Level 17
18-20 re-roll
Note 1: These levels indicate the basic structure and composition of individual nebulae, with no direct bearing to the game or charting.


3.1.2 Nebula Centers1
(Planetary nebulae only have the 1 center.)
Roll 1d6 Small Nebula Large Nebula
1-3 1 center 3 centers
4-5 2 centers 4 centers
6 3 centers 5 centers
Note 1: See Help:Sectors for guidance on depicting multi-center nebulae on the sector charts.


3.2 Plasma Field Level (roll 1d10)
Roll 1d100 Level
01 – 10 Level of field (see Interstellar Phenomena: Plasma Field)
Go to Table 3.2.1


3.2.1 Plasma Field Size
Roll 1d100 Size
01 – 15 Planetary sized (1d10 x 0.1 lys diameter)
16 - 77 Small (1d6 x 0.33 lys diameter)
78 - 00 Large (3d6 lys diameter)


3.2.2 Plasma Field Centers1
(Planetary sized only have the 1 center.)
Roll 1d6 Small Large
1-3 1 center 3 centers
4-5 2 centers 4 centers
6 3 centers 5 centers
Note 1: See Help:Sectors for guidance on depicting multi-center plasma fields on the sector charts.


3.3 Wormhole Opposite Side
Roll 1d100 Small
01 – 95 unattached opposite end (jumps around between quadrants/galaxies)
96 – 00 attached end (go to Table 3.1.)


3.3.1 Wormhole Exit Point
Roll 1d100 Small
01 – 19 within charted Alpha Quadrant
20 – 25 uncharted Alpha Quadrant
26 – 50 Beta Quadrant
51 – 75 Delta Quadrant
76 – 00 Gamma Quadrant