Surveys

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Surveys of solar systems and their planetary bodies are broken up into several distinct phases. Many of these phases can be conducted by the same starship, but more often than not, Starfleet chooses to dispatch specialist ships to conduct indepth surveys.

Stellar Surveys

Stellar Surveys are conducted at extremely distant ranges. Since the early 20th century on Earth, astronomers have been able to determine from afar the basic characteristics of a star, such as type, mass, chemical composition. When a sector or other region of space is first mapped, the location and types of stars are presumed to come from a database compiled previously from prior observations.

Table 1: Stellar Survey – 1d10 days
Determine star fields
Step A: Roll 1d100
01 – 73 empty space
74 – 82 possible unusual item (go to Step B)
83 – 00 star system (go to Table 2)
Alternate Step A: Roll 1d100 (for when object positions are already known)
01 - 33 possible unusual item (go to Step B)
34 - 00 single star system (go to Table 2)
Step B - Unusual Item: Roll 1d100
01 – 17 unusual itemNote 1 (Table 3)
18 – 59 binary star system (Table 2, roll for largest)Note 2
60 – 87 trinary star system (Table 2, roll for largest)Note 2
88 – 00 quadruple star system (Table 2, roll for largest)Note 2
Note 1: An unusual item has to be approached just like a star does, in order to be mapped. Determination of the type of unusual item cannot be made until it is studied individually.
Note 2: Then roll for next star(s); re-roll any that are larger (in mass) than the largest. The Spectral Class table has the details required for this.


Table 2: Star Type
Step A: Roll 1d10
01 Non-Main Sequence star
02 – 10 Main Sequence star
Step B - Non-Main Sequence: Roll 1d100
01 – 67 Class D white dwarf
68 - 84 IR Sequence star (go to Step D)
85 - 96 Class Z1 stellar blackhole
97 - 00 Class Z2 intermediate mass blackhole
Step C - Main Sequence (Simple): Roll 1d100 (detailed Spectral Class table)
01 - 05 Class O “Blue”
06 - 13 Class B “Blue-white”
14 - 25 Class A “White”
26 - 45 Class F “Yellowish-white”
46 - 70 Class G “Yellow”
71 - 90 Class K “Orange”
91 - 00 Class M “Red”
Step D - IR Sequence: Roll 1d6
01 – 02 Class C “Red/IR”
03 – 04 Class S “Infrared”
05 – 06 Class X “X-Ray”

Unusual Item Surveys

Conventional planet- and orbit-bound sensors (including the various types of telescopes) can detect at extremely long ranges a large number of standard items that do not fit under the standard star system category, such as nebulae and non-standard stars. However, other interstellar items require detection by sensors in closer proximity, such as starships performing sector (or navigational) surveys (usually within 10 or so lightyears, depending on the long range sensor tech levels). Others require detection from almost right on top of them, or there are devastating consequences.

When a sector is generated (for game purposes), designate each of the items detected non-conventionally as U-(designation #), with the dedicated page indicating what exactly was generated in the notes section. When the item is then discovered, change the name to either the proper code (e.g., NMM for ion storm) or a proper name.


3. Interstellar Phenomena Survey – 1d10 days
see Interstellar Phenomena for details
Roll 1d100 Item (Catalog ID) Notes
01 - 02 Lost planet (Class R) (NMA) Detectable at low-resolution range on starship long range sensors
03 Lost planet (Type I) (NMB) Detectable at low-resolution range on starship long range sensors
04 - 09 Planetary nebula (1d10 x 0.1 lys diameter) (NMC) (go to Table 3.1) Detectable by conventional sensors; always have a white dwarf (Class D) star at center
10 - 30 Small nebula (1d6 x 0.33 lys diameter) (NMD) (go to Table 3.1) Detectable by conventional sensors
31 - 38 Large nebula (3d6 lys diameter) (NME) (go to Table 3.1) Detectable by conventional sensors
39 - 44 Proto star (NMF) Detectable by conventional sensors
45 - 48 T. Tauri star (NMG) Detectable by conventional sensors
49 - 58 Variable star (NMH) Detectable by conventional sensors
59 Neutron star (NMI) Detectable by conventional sensors
60 Pulsar (NMJ) Detectable by conventional sensors
61 Nova (NMK) Detectable by conventional sensors
62 - 63 Lazarus star (NML) Detectable by conventional sensors
64 - 65 Ion storm (1d10 strength level) (NMM) Detectable only at high-resolution range on starship long range sensors
66 - 81 Plasma field (1d10 strength level) (NMN) (go to Table 3.2) Detectable at low-resolution range on starship long range sensors
82 Subspace corridor (NMO) Detectable only at high-resolution range on starship long range sensors
83 Interphase pocket (NMP) Detectable only at high-resolution range on starship long range sensors
84 Subspace shockwave (NMQ) Detectable only at high-resolution range on starship long range sensors
85 - 88 Subspace compression (NMR) (diameters of single-digit AUs) Detectable only at high-resolution range on starship long range sensors
89 Subspace eddy (NMS) (Ex: loss of the HMS Prince Edward) Detectable only at high-resolution range on starship long range sensors
90 Subspace Turbulence (NMT) Detectable only at high-resolution range on starship long range sensors
91 - 92 Subspace Rift/Rupture (NMU) Detectable only at high-resolution range on starship long range sensors
93 Subspace Vacuole (NMV) Detectable only at high-resolution range on starship long range sensors
94 - 98 Star cluster (1d12 stars and roll for another interstellar phenomenon) Detectable by conventional sensors
99 Wormhole (randomly determine exit) (NMX) (go to Table 3.3) Detectable only at high-resolution range on starship long range sensors
00 Cosmic String (NMY) (1d10 light-years in length) Detectable only at high-resolution range on starship long range sensors


3.1 Nebula Classes1
Roll 1d100 Class
01-60 Class A (Hydrogen type)
61-64 Class C (Mutara type)
65-68 Class E (Gamma Eridani type)2
69-72 Class G (Dichromic type)
73-76 Class H (Hugora type)
77-79 Class I (Idari type)
80-83 Class J (Mar Oscura type)
84-86 Class K (Cerulean type)
87-91 Class P (McAllister type)
92-94 Class R (Rolor type)
95-98 Class T (Emission type)
99-00 Class Y (Inversion type)
Note 1: See Nebula for descriptions and rules regarding the different types of nebulae.
Note 2: Re-roll if a planetary or small nebula.


3.1.1 Nebula Levels1
Roll 1d20 Grade
1 Level 1
2 Level 2
3 Level 3
4 Level 4
5 Level 5
6 Level 6
7 Level 7
8 Level 8
9 Level 9
10 Level 11
11 Level 10
12 Level 12
13 Level 13
14 Level 14
15 Level 15
16 Level 16
17 Level 17
18-20 re-roll
Note 1: These levels indicate the basic structure and composition of individual nebulae, with no direct bearing to the game or charting.


3.1.2 Nebula Centers1
(Planetary nebulae only have the 1 center.)
Roll 1d6 Small Nebula Large Nebula
1-3 1 center 3 centers
4-5 2 centers 4 centers
6 3 centers 5 centers
Note 1: See Help:Sectors for guidance on depicting multi-center nebulae on the sector charts.


3.2 Plasma Field Level (roll 1d10)
Roll 1d100 Level
01 – 10 Level of field (see Interstellar Phenomena: Plasma Field)
Go to Table 3.2.1


3.2.1 Plasma Field Size
Roll 1d100 Size
01 – 15 Planetary sized (1d10 x 0.1 lys diameter)
16 - 77 Small (1d6 x 0.33 lys diameter)
78 - 00 Large (3d6 lys diameter)


3.2.2 Plasma Field Centers1
(Planetary sized only have the 1 center.)
Roll 1d6 Small Large
1-3 1 center 3 centers
4-5 2 centers 4 centers
6 3 centers 5 centers
Note 1: See Help:Sectors for guidance on depicting multi-center plasma fields on the sector charts.


3.3 Wormhole Opposite Side
Roll 1d100 Small
01 – 95 unattached opposite end (jumps around between quadrants/galaxies)
96 – 00 attached end (go to Table 3.1.)


3.3.1 Wormhole Exit Point
Roll 1d100 Small
01 – 19 within charted Alpha Quadrant
20 – 25 uncharted Alpha Quadrant
26 – 50 Beta Quadrant
51 – 75 Delta Quadrant
76 – 00 Gamma Quadrant

Intrasystem Surveys

4. Intrasystem Survey – 1d10 days (Part 1)
A. Main Sequence Stars Roll for number of planets:
O (Blue) none
B (Blue-white) 3d6
A (White) 3d6-1
F (Yellow-white) 3d6-1
G (Yellow) 3d6-2
K (Orange) 3d6-2
M (Red) 3d6-2
B. D (White dwarf) 3d6/2 (and all are Class C)
C. IR Sequence Stars/Blackholes none


5. Intrasystem Survey (Part 2)
A. Planets of
Main Sequence Stars

Roll 1d100
Class Example
01-05 Class A - Geothermal Gothos
06-10 Class B - Geomorteus Mercury
11-15 Class C - Geoinactive Pluto
16-20 Class D - Dwarf Planet Luna
21-22 Class E - Geoplastic Excalbia
23-24 Class F - Geometallic Janus IV
25-28 Class G - Geocrystalline Delta Vega
29-35 Class H - Desert Vulcan
36-40 Class I - Ice Giant Uranus, Neptune
41-46 Class J - Gas Giant Jupiter, Saturn
47-51 Class K - Adaptable Mars
52-58 Class L - Marginal Indri VIII
59-65 Class M - Terrestrial Earth
66-68 Class N - Reducing Venus
69-72 Class O - Pelagic Argo
73-79 Class P - Glaciated Andor, Breen
80-82 Class Q - Variable Genesis
83-85 Class S - Gas Hypergiant
86-87 Class T - Gas Ultragiant
88-89 Class U - Gas Low Density Giant
90 Class Y - Demon Tholia
91-00 Class Z - Asteroid Belt


6. Intrasystem Survey (Part 3)
A. Satellites Roll for number of moons
based on planet Class
Result/Go to:
Class A, B, C, Q 1d100 Table 7A
Class D, R n/a no moons
Class E, F, G, H, K, L, M, N, O, P, Y 1d6-3 all Class D
I roll: 0-8 Step 7B
J 3d6 Step 7B
S 4d6 Step 7C
T 1d8-5 Step 7D


7. Intrasystem Survey - Satellite Classes (Part 4)
Step 7A Roll 1d100: Results
01 - 66 0 moons
67 - 00 1 Class D
Step 7B Roll 1d100: Results
01 - 33 Ring
34 - 40 Class A
41 - 54 Class B
55 - 75 Class C
76 - 00 Class D
Step 7C Roll 1d100: Results
01 - 20 Ring
21 - 25 Class A
26 - 34 Class B
35 - 47 Class C
48 - 74 Class D
75 - 79 Class E
80 - 84 Class F
85 - 89 Class G
90 - 91 Class H
92 Class K
93 Class L
94 - 95 Class M
96 Class N
97 Class O
98 Class P
99 Class Q
00 Class Y
Step 7D Roll 1d100: Results
00 - 51 Ring
52 - 56 Class A
57 - 62 Class B
63 - 67 Class C
68 - 84 Class D
85 - 88 Class E
89 - 92 Class F
92 - 96 Class G
97 - 00 Class Q

Habitability Surveys

If any class H, K, L, M, O, or P planets are found, the ship immediately investigates. In an extremely high orbit – geosynchronous with the day side and in radio-frequency silence in order to not be discovered by celestial observatories or other tracking devices – begin scan of the planet.

8. Habitability Survey – 1d6 days
A. Determine planetary gravity (G) (Alternate Method) Roll (1d10 + 5)/10
B. Determine diameter (km) (Alternate Method) Multiply 13,000 by G
C. Determine surface area (km^2) (Alternate Method) Multiply 510,075,000 by G
D. Determine water area (%) Roll:
Class H 1d20
Class L 1d20+20
Class M 1d60+20
Class O 1d20+80
Class P 1d100 (ice-covered)
E. Determine rotation period Roll 2d10+14 hours
F. Determine atmospheric density (see Expanded rules) Roll 1d10:
01-02 thin atmosphere
03-08 standard atmosphere
09-10 thick atmosphere
G. (1) Class B Resource availability (%) Roll 1d100:
Normal Metals 1d100
Special Metals 01-85: n/a
86-00: 1d6+2
Radioactives 01-90: n/a
91-00: 1d3+2
Gem Stones N/A
Industrial Crystals N/A
G. (2) Class C Resource availability (%) Roll 1d100:
Normal Metals 01-20: n/a
21-80: 1d30
81-00: 1d30+30
Special Metals 01-80: n/a
81-90: 1d4
91-00: 1d6+2
Radioactives 01-60: n/a
61-85: 1d5
86-00: 1d10+5
Gem Stones 01-80: n/a
81-97: 1d5
98-00: 1d10+5
Industrial Crystals 01-95: n/a
96-98: 1d2
99-00: 1d3+2
G (3). Asteroid Belts & Class D Resource availability (%) Roll 1d100:
Normal Metals 01-75: n/a
76-82: 1d25
83-00: 1d25+75
Special Metals 01-95: n/a
96-98: 1d2
99-00: 1d3+2
Radioactives 01-80: n/a
81-97: 1d5
98-00: 1d10+5
Gem Stones N/A
Industrial Crystals N/A
G. (4) Class F, Q, & N Resource availability (%) Roll 1d100:
Normal Metals 01-40: n/a
41-80: 1d15
81-00: 1d15+30
Special Metals 01-95: n/a
96-98: 1d2
99-00: 1d3+2
Radioactives 01-80: n/a
81-97: 1d5
98-00: 1d10+5
Gem Stones 01-80: n/a
81-97: 1d5
98-00: 1d10+5
Industrial Crystals 01-75: n/a
76-90: 1d4
91-00: 1d6+2
G (5). Class G, H, K, L, M, O, & P Resource availability (%) Roll 1d100:
Normal Metals 01-20: n/a
21-80: 1d30
81-00: 1d30+30
Special Metals 01-95: n/a
96-98: 1d2
99-00: 1d3+2
Radioactives 01-80: n/a
81-97: 1d5
98-00: 1d10+5
Gem Stones 01-80: n/a
81-97: 1d5
98-00: 1d10+5
Industrial Crystals 01-95: n/a
96-98: 1d2
99-00: 1d3+2
H. (1) Class H, M, O & P Dominant lifeform Roll 1d100
01–03 micro-organisms
04–07 plants
08–14 insects/mollusks
15–20 fish
21–30 amphibians
31–40 reptiles
41–50 avians
51–95 mammals
96–00 special
H. (2) Class F Dominant lifeform Roll 1d100
01–90 N/A
91-00 micro-organisms
H. (3) Class L, G & Q Dominant lifeform Roll 1d100
01-40 N/A
41–65 micro-organisms
66–75 plants
76–90 insects/mollusks (re-roll for L)
91–00 fish (re-roll for L)
I. Presence of sentience Roll 1d100
Micro-organisms n/a
Plants n/a
Insects/mollusks n/a
Fish n/a
Amphibians 12%
Reptiles 25%
Avians 25%
Mammals 36%
Special (includes non-corporeals, fish, and below) 90%

Xeno-anthropology Surveys

If a sentient species is discovered, special directives are put in place. A landing party may be sent down to investigate.

9. Xeno-anthropology Survey
A. Determine Civilization Scale Roll 1d100 Scale Rating
01-02 Stone Age (Earth pre-5000 BCE) 0
03-08 Metal Age (2,000 BCE) 1
09-19 Science Age (1400 AD) 2
20-33 Steam Age (1750 AD) 3
34-50 Combustion Age (1900 AD) 4
51-55 Atomic Age (1950 AD) 5
56-64 Space Age (1960 AD) 6
65-80 Ion Age (2030 AD) 7
81-92 Early FTL Age (2060-2200) 8
93-98 Improved FTL Age (Federation) 9
99 Post-Warp Age (Iconians) 10
00 Conversion Age (Douwd) 11+
B. Social Rating Roll 1d100 Subtypes
01-10 Anarchy n/a
11-35 Independent Nation-States n/a
36-45 Monarchy military, religious, social
46-50 Theocracy n/a
51-55 Aristocratic military, religious, scientific, social, trade
56-65 Imperialist military, religious, trade
66-70 Technocratic military, scientific
71-75 Collective n/a
76-80 Totalitarian military, religious, social
81-87 Confederate military, scientific, social, trade
88-97 Representative military, religious, scientific, social, trade
98-00 Meritocracy military, religious, scientific, social, trade
C. Production Type Roll 1d100 for Civilization Ratings 8-101 Examples
01-13 None Isolated and multi-state world
14-30 Mining
31-60 Agricultural
61-74 Industrial research, manufacturing, sales
75-85 Service finance, trade, data processing, tourism, martial training, monastery
86-90 Government capital, administrative center, prison colony, military base, outpost
91-97 Single-planet homeworld
98-99 Mixed; roll for 2
00 Mixed; roll for 3
Note 1: Civilizations Scale 1-7 are at best single-world agrarian.


9.1 Landing Party/Away Team Deaths
A landing party has a 5% chance of taking casualties within its six members. If casualties are taken, roll 1d6 for the number killed.
Roll 1d100 Cause of death
01–60 natural deaths
61–80 inhabitants caused deaths (criminal)
81–00 inhabitants caused deaths (official)


9.2 Hostile Planet Attack
If the inhabitants caused the death(s) of the explorer(s), and their technology is 6 or above, the ship is in danger. There is a 30% chance the ship is attacked.
Roll 1d100 Civilization Rating
6 01-65: No damage
66-82: 1d2 x 25% total SU damage
83-94: (1d2+1) x 25% total SU damage
95-00: (1d3+1) x 25% total SU damage
7 01-50: No damage
51-75: 1d2 x 25% total SU damage
76-92: (1d2+1) x 25% total SU damage
93-00: (1d3+1) x 25% total SU damage
8 and up 01-30: No damage
31-65: 1d2 x 25% total SU damage
66-88: (1d2+1) x 25% total SU damage
89-00: (1d3+1) x 25% total SU damage