Trade Routes

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Trade Fleets generate an income equal to 10% of the output of the systems on its route (rounded down). Obviously, only Trade Fleets that survived until this phase will contribute to this turn’s income and only for those systems it successfully visited on its route last 3.5 Movement Phase.

Example: A fleet is assigned the Earth-Wolf-Proxima Centauri route, the total output for the three systems is 55 economic points, and so the fleet generates 5 economic points per turn.

Two fleets from the same player cannot be assigned to the same route without trade saturation. For this purpose, 10% represents the total the system can contribute to trade for the one player. If another power is allowed to trade there (with a proper treaty), they will also be able to generate income at the 10% level as well. Add up the income from all Trade Fleets owned by your empire to determine your Commerce Income.