Random Missions

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This is adapted from the Victory By Any Means: With a Purpose rules supplement, from the Minor Objectives section. The assignment of tasks is perceived a bit different from the self-generated missions, in that the number of objectives rolled are applied to a local command which controls all Starfleet vessels within its area of operations. That command must then attempt to complete those objectives in the time provided with the vessel assets it has on hand, while also dealing with the issues of transit times, maintenance and repairs (as well as other objectives).


Determine a Sector's (or other division) new objectives

Each sector has the potential of receiving new orders related to its assigned area of operations. Each month, roll 1d6 to determine how many new orders arrive.

Table: New Orders (1d6)
Roll # of New orders
1 New new orders
2-3 one new order
4-5 two new orders
6 three new orders
Note: this may be need to be modified, when there are more ships to be utilized

Determine objective types

Each individual order received is categorized as a type of objective (1d6). The,, on the appropriate Objective table, roll 1d20 to determine the Mission Objective.

Table: Objective Type (1d6)
Roll Objective Type (1d6)
1 System
2 Personnel
3 Stellar
4 Cargo
5 Object
6 Reroll

System Objectives

Table: System Objectives (1d20)
Roll Mission Objective (1d6)
1 Science Institution
2 Military Base
3 Supply Depot
4 Refinery
5 Industrial Site
6 Technological Center
7 University
8 Spaceport
9 Cargo Station
10 Scientific Site
11 Xenoarchaeological Site
12 Religion Location
13 Agricultural Installation
14 Mining Operation
15 Rare Material Extraction Zone
16 Seat of Government
17 Prison
18 Factory
19 Commerce Center
20 Reroll

Personnel Objectives

Table: Personmel Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll

Stellar Objectives

Table: Stellar Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll

Cargo Objectives

Table: Cargo Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll

Object Objectives

Table: Object Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll


Determine Mission Specifics

Scientific Installation

Roll Mission Details (1d6) Within (turns) Location Length (turns)
1 Minor Assist: This facility is in need of assistance and requires the use of a vessel with high grade sensors. 2d6+1 random friendly populated system 1d6+1
2 Assist: This facility is in need of assistance and requires the use of a scout or vessel with a similar exploration capability. 2d6+1 random friendly populated system 1d6+1
3 Major Assist: This facility is in need of assistance and requires the use of a Scout (or vessel with a similar exploration capability) and a larger ship tasked with exploration. 2d6+1 random friendly populated system 1d10
4 Establish: The need for a new scientific institution is evident. A force of 1d3 starships and 1d3 transport vessels is needed. 2d6+2 random friendly populated system 1d10
5 Relief Mission: A problem has occurred and the institution has need of emergency supplies. A transport vessel must visit your highest populated system to pick up these supplies, which must then be delivered to the target location. The supplies are considered to occupy the entire convoy until they are delivered. immediate random friendly populated system 2d6+2
6 Rescue: Something has gone horribly wrong and a rescue mission is required right away. Two transport vessels or 4 larger starships are required. A separate transport vessel will be needed to save relevant research (secondary objective). immediate random friendly populated system 1d3+1

Military Base

Roll Mission Details (1d6) Within (turns) Location Length
1 Weapons Delivery: This base needs a fresh shipment of weapons by a transport ship, which need to be delivered promptly. The supplies originate from a different, randomly determined friendly system. 10 random friendly populated system delivery only
2 Security Risk: The base commander believes there are problems within the base and a security breach may be imminent. An investigation by an external command must be launched against this system to find and expose the problem. 1d6+2 random friendly populated system 1
3 Infiltrate: We have been ordered to deploy a team of marines to a distant installation. We need at least 1 Marine battalion to complete the mission. The delivery of 50 Security personnel or 25 Marines as an advance will give us an additional 2 turns to deliver the battalion. 2d6+2 random enemy/neutral populated system TBD
4 Destroy: We need to target and destroy a hidden military installation. This must be done from orbit using at least a destroyer or larger vessel. 4d6+2 enemy populated system 1d4 days
5 Construct: One transport with priority cargo must be moved from the most populated system to this new location. 10 random friendly populated system 1d6+4
6 Strategic Planning Conference: Everyone has been called in for the big meeting with the brass from back home. Two of our largest ships are required to attend this event. 1d6+2 random friendly populated system 1d8 days

Supply Depot

Roll Mission Details (1d6) Within (turns) Location Length
1 Disrupt: A Supply Depot used by raiders and other nefarious organizations was detected in deep space. They will move fast once they know their secret is out. We need to dispatch a force to destroy it, which will have 4d6+6 random raiders

defending it.

1d6+3 random location in open space or within any random system TBD
2 Sabotage: We need to mess with our enemy’s supply network. We must sneak an assault team in with a frigate or smaller vessel. 2d6+2 random enemy supply point 1
3 Investigate: Rumors abound that there are corrupt managers and operators at this facility, and we need someone to investigate. One ship must report to the depot and attempt to figure out what has transpired, examine records and conduct a general investigation. 3d6 random friendly supply point 1d3+1
4 Supplier Trouble: Several key supply companies, responsible for a variety of parts, fuels, and other critical components, have experienced a number of problems. We must intervene before the issue becomes serious. One friendly supply point, chosen at random, is no longer functional as the replacement parts have simply stopped flowing. The player must immediately transport a delegation to the supply point to resolve the dispute. 1d6 from random friendly populated/neutral system to random friendly supply point 1d6
5 Union Dispute: A union has formed in response to a recent change in attitude by management. They refuse to work until certain demands are met. They want more benefits and need help to negotiate with management. Each turn the demands are not met, no supplies will move in or out. immediate random friendly/allied supply point 1d3
6 Contamination: It appears something is wrong with our supplies, requiring an intense look at the problem. The location needs a ship with appropriate medical capabilities on site to determine what went wrong — possibly a storage issue or some other system leaking into the main container areas. The evidence won’t remain long. 1d3+1 random friendly/allied supply point 1d3

Objective

Roll Mission Details (1d6) Within (turns) Location Length
1
2
3
4
5
6