Checklists
- This checklist is a living page; it will be updated as the game evolves and awareness increases of events that must be tracked.
Annual Checklist
- Check prior to first month's play.
GM Admin
- ☐ Identify ship classes that will enter service 50 years from now; write Guide articles and supporting information (if not yet done)
- ☐ Identify ship classes that will enter service 10 years from now:
- Design the ship class article for each class
- Roughly backdate from service start when construction of prototype must begin
- Backdate from construction start to determine when designing must begin
- ☐ Check year page for undated events taking place (in both the Historical and Checklists sections); as appropriate, assign relevant target dates for each.
- ☐ Check the next year page, for any events that need to be prepared for this year.
Economy
- ☐ Estimate coming year's Tech Investment Requirement by dividing last December's Total Domestic Product (the sum of all planets' Productivity) by 2
- ☐ Roll for Economy Fluctuations for Earth (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet)
- ☐ Make advancement roll for each Independent Colony.
- ☐ Make advancement roll for each 2+ year Resource-rich Dependent Colony
- ☐ Make advancement roll for each 10+ year standard Dependent Colony
- ☐ Determine the present Quantity Modifier (QM) for each class of ship
- ☐ Determine the present Initial Maintenance Costs (IMC) for each ship in each class, applying both the class QM and the individual age increase
- ☐ Determine the present Initial Maintenance Costs (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.)
- ☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships).
- Check prior to starting next year's play.
- ☐ Determine year's Tech Investment Requirement (TIR) by dividing this December's Total Domestic Product (the sum of all planets' Productivity) by 2
- ☐ Determine the Tech Advancement Ratio by dividing the RPs within this year's Tech Investment Pool by the TIR.
- If the result is equal to 1 or higher, a Tech Advance is automatic. Advance the Tech Year by 1. Subtract 1 from the result, multiply by 100 and roll 1d100 against it.
- If this roll is less than the result, a second Tech Advance is achieved. Advance the Tech Year by 1 again. All RPs in the Tech Investment Pool are now expended.
- If this roll exceeds the result, there is no second Tech Advance. All RPs in the Tech Investment Pool are now expended.
- If the result is less than 1, multiply it by 100 and roll 1d100 against it.
- If this roll is less than the result, a Tech Advance is achieved. Advance the Tech Year by 1. All RPs in the Tech Investment Pool are now expended.
- If this roll is more than the result, no Tech Advance at all is achieved this year. Deposit the RPs in the Tech Investment Pool into next year's.
- If the result is equal to 1 or higher, a Tech Advance is automatic. Advance the Tech Year by 1. Subtract 1 from the result, multiply by 100 and roll 1d100 against it.
Monthly Checklist
GM Admin
- ☐ Check the year page for events (in both the Historical and Checklists sections) taking place within this month. Conduct events, as appropriate.
Incomes
- ☐ Determine the National RP Income (NRPI)
- ☐ Establish the (current) Economy Type
- Wartime: 100% NRPI; Gearing Up: 75%; Peacetime: 50%; Recession: 25%
- ☐ Determine the Commerce Income, based on each trade route to which Earth belongs
Expenses
- ☐ Make Investment purchases
- ☐ Make Action purchases
- ☐ Make Asset purchases
Responses
- ☐ Roll for Revolt for any planets with an Unrest Rate
- ☐ Roll for Unrest Rate change for any planet in Revolt
- ☐ Decrease Unrest Rate (by 1%) for each planet with a Tax Rate below 30%
- ☐
Construction Completion
- ☐ Update the Monthly Maintenance Costs with newly delivered assets (ships, non-ships).
Incidentals Checklist
- ☐ Roll for Unrest Rate change (to occur any time a planetary tax is raised or cut)