Alternate Ground Combat

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Develop Planetary Armies

Determine Army Parameters

Civilian Population: Determine the civilian population of the planet that supports the army's recruitment pool.

Civilian Population Table
Roll 1d100 Population Range Calculation Method
01 - 20 Small World
(1-5 million civilians)
Roll 1d5 and multiply by 1,000,000
21 - 55 Medium World
(5-50 million civilians)
Roll 1d10 and multiply by 5,000,000
56 - 90 Large World
(50-500 million civilians)
Roll 1d10 and multiply by 50,000,000
91 - 00 Populous World
(500M-5B+ civilians)
Roll 1d5 and multiply by 500,000,000


Planetary Military Service: Determine the overall size of the planet's military by personnel. Multiply the civilian population by the resulting percentage to determine the number of personnel serving in the military.

Military Service Table
Roll 1d100 Military Service
01 - 60 1%
61 - 74 2%
75 - 83 3%
84 - 88 4%
89 - 91 5%
Military Service Table
Roll 1d100 Military Service
92 - 93 6%
94 - 95 7%
96 - 97 8%
98 - 99 9%
00 10%


Military Tech Level: The military's general technology level will match that of its planet.

Leadership & Tactics: Next, the Leadership and Tactics modifiers must be determined. Find the appropriate tables on the Faction Skills page and roll for both the Command and Unit skills. These two values should be recorded for (possible) use later. Compare both of these skill values to the Leadership & Tactics Modifiers Table below. The Leadership and Tactics modifiers are derived from the Command and Unit skills of the supreme leader and the military, respectively.

Leadership & Tactics Modifiers Table
Command skill Modifier
≤ 35 -2
36 - 60 -1
61 - 90 0
91 - 97 +1
≥ 98 +2


Discipline / Professionalism Modifier: The assigned Tactics modifier determines the professionalism and capabilities of the overall military. Even great leaders may suffer from poorly trained troops, just as elite units may find themselves commanded by inept leaders.

Discipline / Professionalism Modifier Table
Tactics modifier Unit Description Modifier
-2 Untrained: Lacks structure, discipline, and effective command; units are unreliable and poorly coordinated. 0.5 (round up)
-1 Green: Limited training, minimal field experience, and below-average cohesion. 0.75 (round up)
0 Regular: Adequately trained and organized; meets standard expectations for professionalism and performance. 1
+1 Veteran: Well-trained, experienced, and cohesive; demonstrates above-average operational effectiveness. 1.25
+2 Elite: Exemplary professionalism, extensive experience, and outstanding capability. 1.5


Maximum Allowable Units: