Build:Ballistic Weapons: Difference between revisions

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Each ballistic weapon type has its own range, specified in its weapon entry. Ballistic projectiles follow a direct unguided trajectory after firing unless the weapon’s description states otherwise. For every 100 kilometers beyond the weapon’s Long range, increase the Difficulty to hit the target by +10%. A ship may purchase improved ballistic fire control to negate this penalty at a cost of 3 SUs per +10% penalty negated, to a maximum of +30% negated for 9 SUs. This improvement extends effective targeting range; it does not increase the projectile’s maximum physical range.
Each ballistic weapon type has its own range, specified in its weapon entry. Ballistic projectiles follow a direct unguided trajectory after firing unless the weapon’s description states otherwise. For every 100 kilometers beyond the weapon’s Long range, increase the Difficulty to hit the target by +10%. A ship may purchase improved ballistic fire control to negate this penalty at a cost of 3 SUs per +10% penalty negated, to a maximum of +30% negated for 9 SUs. This improvement extends effective targeting range; it does not increase the projectile’s maximum physical range.
===9.2.1 Railguns===
'''Cost:''' Varies (see table)<br>
'''Power Requirement:''' Varies (see table)
Buy each barrel as a separate emplacement. Its listed SU includes the accelerator, feed mechanism, and local fire-control hardware; it does not include ammunition or a shipwide targeting system.
{| class="wikitable"
! Mount
! Launcher SU
! Power per shot
! Damage per hit
! Shots per round
! Nominal firing arc
|-
| Light rail gun
| 4
| 2
| 4
| 2
| 60°
|-
| Medium rail gun
| 8
| 4
| 8
| 1
| 45°
|-
| Heavy rail gun
| 14
| 8
| 12
| 1 every 2 rounds
| 30°
|}


==Construction Rules Index==
==Construction Rules Index==

Revision as of 06:30, 4 October 2026

9.2 Ballistic Weapons

To construct a ballistic weapon, a ship must buy four things: the type of weapon itself, which determines its projectile and launching mechanism; the weapon’s targeting system; its arc of fire; and the firing modes it can use. Ammunition storage must be purchased separately.

Each ballistic weapon type has its own range, specified in its weapon entry. Ballistic projectiles follow a direct unguided trajectory after firing unless the weapon’s description states otherwise. For every 100 kilometers beyond the weapon’s Long range, increase the Difficulty to hit the target by +10%. A ship may purchase improved ballistic fire control to negate this penalty at a cost of 3 SUs per +10% penalty negated, to a maximum of +30% negated for 9 SUs. This improvement extends effective targeting range; it does not increase the projectile’s maximum physical range.

9.2.1 Railguns

Cost: Varies (see table)
Power Requirement: Varies (see table)

Buy each barrel as a separate emplacement. Its listed SU includes the accelerator, feed mechanism, and local fire-control hardware; it does not include ammunition or a shipwide targeting system.

Mount Launcher SU Power per shot Damage per hit Shots per round Nominal firing arc
Light rail gun 4 2 4 2 60°
Medium rail gun 8 4 8 1 45°
Heavy rail gun 14 8 12 1 every 2 rounds 30°


Construction Rules Index