Build:Specialized Science Systems: Difference between revisions
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==8.25 Specialized Science Systems== | ==8.25 Specialized Science Systems== | ||
'''Cost:''' 5 SUs per + | '''Cost:''' 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization<br> | ||
'''Power Requirement:''' none | '''Power Requirement:''' none | ||
To reflect its advanced facilities for one particular [[Sciences|Science]] discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic. | To reflect its advanced facilities for one particular [[Sciences|Science]] discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic. | ||
A + | A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship). | ||
:'''Note''': ''The bonus indicated here has been updated to the [[Fleet_Combat#A_Note_About_Bonuses|1d100 standard]].'' | :'''Note''': ''The bonus indicated here has been updated to the [[Fleet_Combat#A_Note_About_Bonuses|1d100 standard]].'' | ||
Revision as of 12:50, 2 September 2026
8.25 Specialized Science Systems
Cost: 5 SUs per +10% with a specific Science Skill, or 3 SUs per +10% with specific Science Skill Specialization
Power Requirement: none
To reflect its advanced facilities for one particular Science discipline (such as Astrochemistry, Subspace Mechanics, Oceanography, Stellar Cartography, Molecular Biology, Human Geography, Industrial Engineering, or Endocrinology), a starship may buy improvements to its Science systems for that one skill. This simulates the specialized laboratory, equipment, and sensor capacity devoted to studying that topic.
A +10% bonus costs 5 SUs for all Tests within a particular Science branch (Physical, Life, Social or Applied Sciences), or 3 SUs for Tests with just one Specialization of one Science discipline (the specific disciplines within any given branch). This costs no additional Power beyond the normal science systems cost. A ship may not buy more than a +10% bonus for any particular branch or discipline (it could buy one bonus for a parent branch and one for a child discipline, but only one of the bonuses applies to any given Test). Nor may a ship have a number of specialized science systems greater than one-half its Size (for example, four for a Size 8 ship).
- Note: The bonus indicated here has been updated to the 1d100 standard.