Percentile Rolls: Difference between revisions

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Line 51: Line 51:
| 8|| 6.94|| 10|| 25.93
| 8|| 6.94|| 10|| 25.93
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| 9|| 11.57|| 12|| 37.5
| 9|| 11.57|| 11|| 37.5
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| 10|| 12.5|| 13|| 50
| 10|| 12.5|| 12|| 50
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| 11|| 12.5|| 13|| 62.5
| 11|| 12.5|| 12|| 62.5
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| 12|| 11.57|| 12|| 74.07
| 12|| 11.57|| 11|| 74.07
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| 13|| 9.73|| 10|| 83.8
| 13|| 9.73|| 10|| 83.8
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| 18|| 0.46|| 1|| 100
| 18|| 0.46|| 1|| 100
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:::::::::::::::''Note: The total sum of the Rough column comes to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent.''
:::::::::::::::''Note: The (original) total sum of the Rough column came to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 9 thru 12 rolls were each lessened by 1 to accommodate.''






[[Category:Rules|{{PAGENAME}}]]
[[Category:Rules|{{PAGENAME}}]]

Revision as of 10:12, 12 August 2014

The original Last Unicorn Games' rules for the Star Trek RPG used 2d6 as a basis for all rolls, which makes it a bit harder to provide direct modifiers in a sense I can easily understand. Therefore, the following tables help to translate these rolls into percentile amounts.

2d6 as Percentiles
Result % chance
to roll
= % chance
2 3 3
3 6 9
4 8 17
5 11 28
6 14 42
7 16 58
8 14 72
9 11 83
10 8 91
11 6 97
12 3 100


3d6 as Percentiles
Result % chance
to roll
Rough equiv. = % chance
3 0.46 1 0.46
4 1.39 1 1.85
5 2.78 3 4.63
6 2.78 5 9.26
7 4.63 7 16.2
8 6.94 10 25.93
9 11.57 11 37.5
10 12.5 12 50
11 12.5 12 62.5
12 11.57 11 74.07
13 9.73 10 83.8
14 6.94 7 90.74
15 4.63 5 95.37
16 2.78 3 98.15
17 1.39 1 99.54
18 0.46 1 100
Note: The (original) total sum of the Rough column came to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 9 thru 12 rolls were each lessened by 1 to accommodate.