Talk:Ground Forces: Difference between revisions
Created page with "'''''Note:''' The following is an incomplete and abandoned attempt to develop a ground combat system. It is retained—for the short term—for any relevant information it might provide.'' ==Ground Combat== : ''Note: see Civil War and Federation Involvement regarding ground forces not involved in direct conflicts.'' Each of the above unit types has a Combat Value (CV) and a Special Class (SC), per the Element..." |
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Revision as of 12:35, 19 September 2024
Note: The following is an incomplete and abandoned attempt to develop a ground combat system. It is retained—for the short term—for any relevant information it might provide.
Ground Combat
- Note: see Civil War and Federation Involvement regarding ground forces not involved in direct conflicts.
Each of the above unit types has a Combat Value (CV) and a Special Class (SC), per the Element Table below. These numbers apply to each element, which is defined as one soldier/Marine, though for Armor elements, this is per tank. The CV values are not related to Marine Points (MP), as used for Unrest Ratings. All of these values come into play for both ground combat rulesets, the simplified and detailed.
| Unit Type | Intro Date |
Combat Value (CV) |
Spec Class (SC) |
|---|---|---|---|
| Marine (Rifle) | 1988 | 12 | F, Rec |
| Marine (Rifle) | 2063 | 25 | F, Rec |
| Marine (Rifle) | 2200 | 49 | F, Rec |
| Marine (Rifle) | 2273 | 98 | F, Rec |
| Marine (Armor) | 1988 | 1,000 | Arm, Cv, F |
| Marine (Armor) | 2063 | 2,000 | Arm, Cv, F |
| Marine (Armor) | 2200 | 4,000 | Arm, Cv, F |
| Marine (Armor) | 2273 | 8,000 | Arm, Cv, F |
| Marine (Reserve) | 1988 | 7 | F, Rec |
| Marine (Reserve) | 2063 | 15 | F, Rec |
| Marine (Reserve) | 2200 | 30 | F, Rec |
| Marine (Reserve) | 2273 | 59 | F, Rec |
| Marine (RRT) | 1988 | 15 | F, Rec, SF |
| Marine (RRT) | 2063 | 30 | F, Rec, SF |
| Marine (RRT) | 2200 | 59 | F, Rec, SF |
| Marine (RRT) | 2273 | 118 | F, Rec, SF |
| Meson | 1988 | 14 | F, Rec, SF |
| Meson | 2063 | 27 | F, Rec, SF |
| Meson | 2200 | 54 | F, Rec, SF |
| Meson | 2273 | 108 | F, Rec, SF |
| Militia (Rifle) | 1988 | 5 | F, Rec |
| Militia (Rifle) | 2063 | 10 | F, Rec |
| Militia (Rifle) | 2200 | 20 | F, Rec |
| Militia (Rifle) | 2273 | 39 | F, Rec |
| Militia (Armor) | 1988 | 400 | Arm, Cv, F |
| Militia (Armor) | 2063 | 800 | Arm, Cv, F |
| Militia (Armor) | 2200 | 1600 | Arm, Cv, F |
| Militia (Armor) | 2273 | 3200 | Arm, Cv, F |
| SCE | 2156 | 24 | Eng, F |
| SCE | 2200 | 49 | Eng, F |
| SCE | 2273 | 98 | Eng, F |
| Security | 2161 | 37 | F, Rec |
| Security | 2273 | 74 | F, Rec |
Arm - Armor
Cv - Cavalry
F - Fire
Rec - Recon
SF - Special Forces
The quantity and strength of the enemy forces have to be determined before ground combat can commence. Roll 1d10: a roll of 1-5 means the quantity (not CV) of enemy troops will be less than the Federation forces; 6-10 means the enemy outnumbers the Federation. Roll 1d20: this result is the percentage by which the enemy numbers less or more than the Federation.
- Example: