Talk:Ground Forces: Difference between revisions

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Created page with "'''''Note:''' The following is an incomplete and abandoned attempt to develop a ground combat system. It is retained—for the short term—for any relevant information it might provide.'' ==Ground Combat== : ''Note: see Civil War and Federation Involvement regarding ground forces not involved in direct conflicts.'' Each of the above unit types has a Combat Value (CV) and a Special Class (SC), per the Element..."
 
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Revision as of 12:35, 19 September 2024

Note: The following is an incomplete and abandoned attempt to develop a ground combat system. It is retained—for the short term—for any relevant information it might provide.

Ground Combat

Note: see Civil War and Federation Involvement regarding ground forces not involved in direct conflicts.

Each of the above unit types has a Combat Value (CV) and a Special Class (SC), per the Element Table below. These numbers apply to each element, which is defined as one soldier/Marine, though for Armor elements, this is per tank. The CV values are not related to Marine Points (MP), as used for Unrest Ratings. All of these values come into play for both ground combat rulesets, the simplified and detailed.

Element Table
Unit Type Intro
Date
Combat
Value (CV)
Spec
Class (SC)
Marine (Rifle) 1988 12 F, Rec
Marine (Rifle) 2063 25 F, Rec
Marine (Rifle) 2200 49 F, Rec
Marine (Rifle) 2273 98 F, Rec
Marine (Armor) 1988 1,000 Arm, Cv, F
Marine (Armor) 2063 2,000 Arm, Cv, F
Marine (Armor) 2200 4,000 Arm, Cv, F
Marine (Armor) 2273 8,000 Arm, Cv, F
Marine (Reserve) 1988 7 F, Rec
Marine (Reserve) 2063 15 F, Rec
Marine (Reserve) 2200 30 F, Rec
Marine (Reserve) 2273 59 F, Rec
Marine (RRT) 1988 15 F, Rec, SF
Marine (RRT) 2063 30 F, Rec, SF
Marine (RRT) 2200 59 F, Rec, SF
Marine (RRT) 2273 118 F, Rec, SF
Meson 1988 14 F, Rec, SF
Meson 2063 27 F, Rec, SF
Meson 2200 54 F, Rec, SF
Meson 2273 108 F, Rec, SF
Militia (Rifle) 1988 5 F, Rec
Militia (Rifle) 2063 10 F, Rec
Militia (Rifle) 2200 20 F, Rec
Militia (Rifle) 2273 39 F, Rec
Militia (Armor) 1988 400 Arm, Cv, F
Militia (Armor) 2063 800 Arm, Cv, F
Militia (Armor) 2200 1600 Arm, Cv, F
Militia (Armor) 2273 3200 Arm, Cv, F
SCE 2156 24 Eng, F
SCE 2200 49 Eng, F
SCE 2273 98 Eng, F
Security 2161 37 F, Rec
Security 2273 74 F, Rec

Arm - Armor
Cv - Cavalry
F - Fire
Rec - Recon
SF - Special Forces

The quantity and strength of the enemy forces have to be determined before ground combat can commence. Roll 1d10: a roll of 1-5 means the quantity (not CV) of enemy troops will be less than the Federation forces; 6-10 means the enemy outnumbers the Federation. Roll 1d20: this result is the percentage by which the enemy numbers less or more than the Federation.

Example: