Build:Weapon Control Room: Difference between revisions
Jump to navigation
Jump to search
m Dan moved page Weapon Control Room (Build) to Build:Weapon Control Room |
No edit summary |
||
| Line 1: | Line 1: | ||
__toc__ | |||
==9.1 Weapon Control Rooms (pre-[[2271]])== | ==9.1 Weapon Control Rooms (pre-[[2271]])== | ||
Cost: 1 x Size | '''Cost:''' 1 x Size | ||
In the ''TOS'' era, ships of Size 4 and larger must buy control rooms for both beam and missile weapons. (On smaller ships, the Helm can energize and fire weapons directly from his panel.) A ship need only pay this cost once for all beam weapons, and once for all missile weapons, it possesses. If a weapon control room is destroyed, increase the Difficulty of all Tests made to use those weapons by two categories (or, in the GM's option, such Tests may not be possible at all). | |||
<br><br> | <br><br> | ||
---- | ---- | ||
==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Tactical Systems | * [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | ||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Tactical Systems)|{{PAGENAME}}]] | [[Category:Build|{{PAGENAME}}]] | ||
[[Category: Build (Tactical Systems)|{{PAGENAME}}]] | |||
Revision as of 01:49, 4 August 2023
9.1 Weapon Control Rooms (pre-2271)
Cost: 1 x Size
In the TOS era, ships of Size 4 and larger must buy control rooms for both beam and missile weapons. (On smaller ships, the Helm can energize and fire weapons directly from his panel.) A ship need only pay this cost once for all beam weapons, and once for all missile weapons, it possesses. If a weapon control room is destroyed, increase the Difficulty of all Tests made to use those weapons by two categories (or, in the GM's option, such Tests may not be possible at all).