Build:Phase Cloak: Difference between revisions

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==Construction Rules Index==
==Construction Rules Index==
*[[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
*[[Operations Systems (Build)|Back to Chapter 8.0: Operations Systems]]
* [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]]






[[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]]
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Revision as of 17:39, 26 January 2023

8.20 Phase Cloak

Cost: Normal cloaking system + (3 x Size)

Available: 2358 (conditional)

This technology, which remains more or less experimental, combines a normal cloaking device with a molecular phase inverter or similar device. The resulting system not only prevents sensors from detecting the ship, it allows the vessel to pass through normal matter! The tactical and strategic advantages of such a system are obvious (as is its potential to unbalance a game series; caveat Narrator). Starfleet first experimented with this device in 2358, but abandoned it after the test ship, USS Pegasus, experienced a mutiny in reaction to revulsion over its use by the majority of its crew. The Romulan Star Navy was experimenting with the technology in 2368, with even worse results. As of 2375, neither the Federation, the Romulans, or the Klingons appear to have perfected this device. When using it, a ship must make a Challenging (9) Shipboard Systems (Cloaking Device) Test each round. Success allows the ship to use the phasing cloak as normal. Failure mean the cloak shuts off and cannot be reactivated for 1-3 rounds; Dramatic Failure is the same as failure, but the cloak also takes 4d6 damage (no defense).


Construction Rules Index