Trade Routes: Difference between revisions
created |
No edit summary |
||
| Line 1: | Line 1: | ||
A trade route can be established with an existing trade network (within one nation) when the new system is within 1 month's travel (at standard cruise speeds) to another member of the same network. This generates a 10% increase to the output of each (producing) planet within that new networked system. Systems outside that one month's transit cost 10% more to establish and lose 10% of the increase for each month extension of travel. No route can be established more than 10 months' travel from the closest member of that network. | |||
The base cost to establish the new route is 17 EP. | |||
If a trade treaty is signed with another nation, each nation may add one of the other nation's systems to it's network at a cost of 25 EP each (before distance modifiers). Usually at lest one planet on each side of the border is established as a '''Cross-Trade Center'''. | |||
[[Category: Phase 1 Rules]] | [[Category: Phase 1 Rules]] | ||
Revision as of 12:34, 16 April 2014
A trade route can be established with an existing trade network (within one nation) when the new system is within 1 month's travel (at standard cruise speeds) to another member of the same network. This generates a 10% increase to the output of each (producing) planet within that new networked system. Systems outside that one month's transit cost 10% more to establish and lose 10% of the increase for each month extension of travel. No route can be established more than 10 months' travel from the closest member of that network.
The base cost to establish the new route is 17 EP.
If a trade treaty is signed with another nation, each nation may add one of the other nation's systems to it's network at a cost of 25 EP each (before distance modifiers). Usually at lest one planet on each side of the border is established as a Cross-Trade Center.