Trade Routes: Difference between revisions

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Trade Fleets generate an income equal to 10% of the output of the systems on its route (rounded down). Obviously, only Trade Fleets that survived until this phase will contribute to this turn’s income and only for those systems it successfully visited on its route last 3.5 Movement Phase.
A trade route can be established with an existing trade network (within one nation) when the new system is within 1 month's travel (at standard cruise speeds) to another member of the same network. This generates a 10% increase to the output of each (producing) planet within that new networked system. Systems outside that one month's transit cost 10% more to establish and lose 10% of the increase for each month extension of travel. No route can be established more than 10 months' travel from the closest member of that network.
 
''Example: A fleet is assigned the Earth-Wolf-Proxima Centauri route, the total output for the three systems is 55 economic points, and so the fleet generates 5 economic points per turn.''
 
Two fleets from the same player cannot be assigned to the same route without trade saturation. For this purpose, 10% represents the total the system can contribute to trade for the one player. If another power is allowed to trade there (with a proper treaty), they will also be able to generate income at the 10% level as well. Add up the income from all Trade Fleets owned by your empire to determine your Commerce Income.


The base cost to establish the new route is 17 EP.


If a trade treaty is signed with another nation, each nation may add one of the other nation's systems to it's network at a cost of 25 EP each (before distance modifiers). Usually at lest one planet on each side of the border is established as a '''Cross-Trade Center'''.




[[Category: Phase 1 Rules]]
[[Category: Phase 1 Rules]]

Revision as of 12:34, 16 April 2014

A trade route can be established with an existing trade network (within one nation) when the new system is within 1 month's travel (at standard cruise speeds) to another member of the same network. This generates a 10% increase to the output of each (producing) planet within that new networked system. Systems outside that one month's transit cost 10% more to establish and lose 10% of the increase for each month extension of travel. No route can be established more than 10 months' travel from the closest member of that network.

The base cost to establish the new route is 17 EP.

If a trade treaty is signed with another nation, each nation may add one of the other nation's systems to it's network at a cost of 25 EP each (before distance modifiers). Usually at lest one planet on each side of the border is established as a Cross-Trade Center.