Phase Rules: Difference between revisions
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==Turn Orders Phase== | ==Turn Orders Phase== | ||
☐ Record [[Investments]]: _____ | * ☐ Record [[Investments]]: _____ | ||
☐ Record [[Diplomatic Actions]]: _____ | * ☐ Record [[Diplomatic Actions]]: _____ | ||
☐ Record [[Intel Missions]]: _____ | * ☐ Record [[Intel Missions]]: _____ | ||
☐ Record [[Movement Orders]]: _____ | * ☐ Record [[Movement Orders]]: _____ | ||
☐ Record [[Purchases]]: _____ | * ☐ Record [[Purchases]]: _____ | ||
☐ Record [[Repairs]]: _____ | * ☐ Record [[Repairs]]: _____ | ||
☐ Record [[Unit Activations/De-activations]]: _____ | * ☐ Record [[Unit Activations/De-activations]]: _____ | ||
==Tech Phase== | ==Tech Phase== | ||
Revision as of 13:47, 18 February 2014
While still a work in progress, the following rules indicate the order of events of monthly play of SFC.
- Heavily adapted from Victory Beyond Any Means and the first iteration of my SFC campaign (early 1990s). Adapt/re-write as the campaign rules develop.
Income Phase
Determine income for the state.
- ☐ Calculate Total Domestic Product: _____
- ☐ Calculate Commerce Income: _____
- ☐ Calculate Maintenance Costs: _____
- ☐ Update the Point Pool: _____
Turn Orders Phase
- ☐ Record Investments: _____
- ☐ Record Diplomatic Actions: _____
- ☐ Record Intel Missions: _____
- ☐ Record Movement Orders: _____
- ☐ Record Purchases: _____
- ☐ Record Repairs: _____
- ☐ Record Unit Activations/De-activations: _____
Tech Phase
☐
Intel Phase
☐
Movement Phase
☐
Combat Phase
☐
Construction Phase
☐
Update Asset Phase
☐
End of Turn Phase
☐