Phase Rules: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
checkbox code |
||
| Line 4: | Line 4: | ||
==Income Phase== | ==Income Phase== | ||
☐ | |||
==Turn Orders Phase== | ==Turn Orders Phase== | ||
☐ | |||
==Tech Phase== | ==Tech Phase== | ||
☐ | |||
==Intel Phase== | ==Intel Phase== | ||
☐ | |||
==Movement Phase== | ==Movement Phase== | ||
☐ | |||
==Combat Phase== | ==Combat Phase== | ||
☐ | |||
==Construction Phase== | ==Construction Phase== | ||
☐ | |||
==Update Asset Phase== | ==Update Asset Phase== | ||
☐ | |||
==End of Turn Phase== | ==End of Turn Phase== | ||
☐ | |||
Revision as of 13:39, 3 February 2012
While still a work in progress, the following rules indicate the order of events of monthly play of SFC.
- Heavily adapted from Victory Beyond Any Means and the first iteration of my SFC campaign (early 1990s).
Income Phase
☐
Turn Orders Phase
☐
Tech Phase
☐
Intel Phase
☐
Movement Phase
☐
Combat Phase
☐
Construction Phase
☐
Update Asset Phase
☐
End of Turn Phase
☐