Surveys: Difference between revisions
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==Xeno-anthropology Surveys== | ==Xeno-anthropology Surveys== | ||
If a sentient species is discovered, special directives are put in place. A landing party may be sent down to investigate | If a sentient species is discovered, special directives are put in place. A landing party may be sent down to investigate. | ||
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Revision as of 21:15, 15 February 2018
Surveys of solar systems and their planetary bodies are broken up into several distinct phases. Many of these phases can be conducted by the same starship, but more often than not, Starfleet chooses to dispatch specialist ships to conduct indepth surveys.
Stellar Surveys
Stellar Surveys are conducted at extremely distant ranges. Since the early 20th century on Earth, astronomers have been able to determine from afar the basic characteristics of a star, such as type, mass, chemical composition. When a sector or other region of space is first mapped, the location and types of stars are presumed to come from a database compiled previously, based on prior observations.
| Determine star fields | |
|---|---|
| Step A: Roll 1d100 | |
| 01 – 73 | empty space |
| 74 – 82 | possible unusual item (go to Step B) |
| 83 – 00 | star system (go to Table 2) |
| Alternate Step A: Roll 1d100 | (for when object positions are already known) |
| 01 - 33 | possible unusual item (go to Step B) |
| 34 - 00 | single star system (go to Table 2) |
| Step B - Unusual Item: Roll 1d100 | |
| 01 – 17 | unusual item* (Table 3) |
| 18 – 59 | binary star system (Table 2, roll for each) |
| 60 – 87 | trinary star system (Table 2, roll for each) |
| 88 – 00 | quadruple star system (Table 2, roll for each) |
- *Note: an unusual item has to be approached just like a star does, in order to be mapped. Determination of the type of unusual item cannot be made until it is studied individually.
| Step A: Roll 1d10 | |
| 01 | Non-Main Sequence star |
| 02 – 10 | Main Sequence star |
| Step B - Non-Main Sequence: Roll 1d6 | |
| 01 – 04 | Class D White dwarf |
| 05 | IR Sequence star (go to Step D) |
| 06 | Class Z Blackhole1 |
| Step C - Main Sequence: Roll 1d100 | |
| 01 | Class O “Blue” |
| 02 | Class B “Blue-white” |
| 03 - 06 | Class A “White” |
| 07 - 14 | Class F “Yellowish-white” |
| 15 - 29 | Class G “Yellow” |
| 30 - 50 | Class K “Orange” |
| 51 - 00 | Class M “Red” |
| Step D - IR Sequence: Roll 1d6 | |
| 01 – 02 | Class C “Red/IR” |
| 03 – 04 | Class S “Infrared” |
| 05 – 06 | Class X “X-Ray” |
- *Notes: 1 - Blackholes cannot co-exist with other stars; if the blackhole is the primary, all other orbits are empty; if it is in a secondary (or more) orbit, the orbit remains empty of any item, reducing the system by 1 item.
Unusual Item Surveys
Conventional planet- and orbit-bound sensors (including the various types of telescopes) can detect at extremely long ranges a large number of standard items that do not fit under the standard star system category, such as nebulae and non-standard stars. However, other interstellar items require detection by sensors in closer proximity, such as starships performing sector (or navigational) surveys (usually within 10 or so lightyears, depending on the long range sensor tech levels). Others require detection from almost right on top of them, or there are devastating consequences.
When a sector is generated (for game purposes), designate each of the items detected non-conventionally as U-(designation #), with the dedicated page indicating what exactly was generated in the notes section. When the item is then discovered, change the name to either the proper code (e.g., NMM for ion storm) or a proper name.
| Roll 1d100 | Item (Catalog ID) | Notes |
| 01 - 02 | Lost planet (Class R) (NMA) | Detectable at low-resolution range on starship long range sensors |
| 03 | Lost planet (Type I) (NMB) | Detectable at low-resolution range on starship long range sensors |
| 04 - 09 | Planetary nebula (1d10 x 0.1 lys diameter) (NMC) (go to Table 3.1) | Detectable by conventional sensors; always have a white dwarf (Class D) star at center |
| 10 - 30 | Small nebula (1d6 x 0.33 lys diameter) (NMD) (go to Table 3.1) | Detectable by conventional sensors |
| 31 - 38 | Large nebula (3d6 lys diameter) (NME) (go to Table 3.1) | Detectable by conventional sensors |
| 39 - 44 | Proto star (NMF) | Detectable by conventional sensors |
| 45 - 48 | T. Tauri star (NMG) | Detectable by conventional sensors |
| 49 - 58 | Variable star (NMH) | Detectable by conventional sensors |
| 59 | Neutron star (NMI) | Detectable by conventional sensors |
| 60 | Pulsar (NMJ) | Detectable by conventional sensors |
| 61 | Nova (NMK) | Detectable by conventional sensors |
| 62 - 63 | Lazarus star (NML) | Detectable by conventional sensors |
| 64 - 65 | Ion storm (1d10 strength level) (NMM) | Detectable only at high-resolution range on starship long range sensors |
| 66 - 81 | Plasma field (1d10 strength level) (NMN) (go to Table 3.2) | Detectable at low-resolution range on starship long range sensors |
| 82 | Subspace corridor (NMO) | Detectable only at high-resolution range on starship long range sensors |
| 83 | Interphase pocket (NMP) | Detectable only at high-resolution range on starship long range sensors |
| 84 | Subspace shockwave (NMQ) | Detectable only at high-resolution range on starship long range sensors |
| 85 - 88 | Subspace compression (NMR) (diameters of single-digit AUs) | Detectable only at high-resolution range on starship long range sensors |
| 89 | Subspace eddy (NMS) (Ex: loss of the HMS Prince Edward) | Detectable only at high-resolution range on starship long range sensors |
| 90 | Subspace Turbulence (NMT) | Detectable only at high-resolution range on starship long range sensors |
| 91 - 92 | Subspace Rift/Rupture (NMU) | Detectable only at high-resolution range on starship long range sensors |
| 93 | Subspace Vacuole (NMV) | Detectable only at high-resolution range on starship long range sensors |
| 94 - 98 | Star cluster (1d12 stars and roll for another interstellar phenomenon) | Detectable by conventional sensors |
| 99 | Wormhole (randomly determine exit) (NMX) (go to Table 3.3) | Detectable only at high-resolution range on starship long range sensors |
| 00 | Cosmic String (NMY) (1d10 light-years in length) | Detectable only at high-resolution range on starship long range sensors |
| 01-60 | Class A (Hydrogen type) |
| 61-64 | Class C (Mutara type) |
| 65-68 | Class E (Gamma Eridani type)2 |
| 69-72 | Class G (Dichromic type) |
| 73-76 | Class H (Hugora type) |
| 77-79 | Class I (Idari type) |
| 80-83 | Class J (Mar Oscura type) |
| 84-86 | Class K (Cerulean type) |
| 87-91 | Class P (McAllister type) |
| 92-94 | Class R (Rolor type) |
| 95-98 | Class T (Emission type) |
| 99-00 | Class Y (Inversion type) |
- *Note: 1 - See Nebula for descriptions and rules regarding the different types of nebulae. 2 - Re-roll if a planetary or small nebula.
| 1 | Level 1 |
| 2 | Level 2 |
| 3 | Level 3 |
| 4 | Level 4 |
| 5 | Level 5 |
| 6 | Level 6 |
| 7 | Level 7 |
| 8 | Level 8 |
| 9 | Level 9 |
| 10 | Level 11 |
| 11 | Level 10 |
| 12 | Level 12 |
| 13 | Level 13 |
| 14 | Level 14 |
| 15 | Level 15 |
| 16 | Level 16 |
| 17 | Level 17 |
- *Note: These levels indicate the basic structure and composition of individual nebulae, with no direct bearing to the game or charting.
| Small Nebula | Large Nebula | |
| 1-3 | 1 center | 3 centers |
| 4-5 | 2 centers | 4 centers |
| 6 | 3 centers | 5 centers |
- *Note: See Help:Sectors for guidance on depicting multi-center nebulae on the sector charts.
| 01 – 10 | Level of field (see Interstellar Phenomena: Plasma Field), go to Table 3.2.1 |
| 01 – 15 | Planetary sized (1d10 x 0.1 lys diameter) |
| 16 - 77 | Small (1d6 x 0.33 lys diameter) |
| 78 - 00 | Large (3d6 lys diameter) |
| Small | Large | |
| 1-3 | 1 center | 3 centers |
| 4-5 | 2 centers | 4 centers |
| 6 | 3 centers | 5 centers |
- *Note: See Help:Sectors for guidance on depicting multi-center plasma fields on the sector charts.
| 01 – 95 | unattached opposite end (jumps around between quadrants/galaxies) |
| 96 – 00 | attached end (go to Table 3.1.) |
| 01 – 19 | within charted Alpha Quadrant |
| 20 – 25 | uncharted Alpha Quadrant |
| 26 – 50 | Beta Quadrant |
| 51 – 75 | Delta Quadrant |
| 76 – 00 | Gamma Quadrant |
Intrasystem Surveys
| A. Main Sequence Stars | Roll for number of planets: |
| O (Blue) | none |
| B (Blue-white) | 3d6 |
| A (White) | 3d6-1 |
| F (Yellow-white) | 3d6-1 |
| G (Yellow) | 3d6-2 |
| K (Orange) | 3d6-2 |
| M (Red) | 3d6-2 |
| B. D (White dwarf) | 3d6/2 (and all are charred rockballs) |
| C. IR Sequence Stars/Blackholes | none |
| A. Planets of Main Sequence Stars |
Roll: 1d100 for each planet | Example |
| 01-05 | Class A - Geothermal | Gothos |
| 06-10 | Class B - Geomorteus | Mercury |
| 11-15 | Class C - Geoinactive | Pluto |
| 16-20 | Class D - Dwarf Planet | Luna |
| 21-22 | Class E - Geoplastic | Excalbia |
| 23-24 | Class F - Geometallic | Janus IV |
| 25-28 | Class G - Geocrystalline | Delta Vega |
| 29-35 | Class H - Desert | Vulcan |
| 36-41 | Class I - Ice Giant | Uranus |
| 42-48 | Class J - Gas Giant | Jupiter, Saturn, Neptune |
| 49-53 | Class K - Adaptable | Mars |
| 54-60 | Class L - Marginal | Indri VIII |
| 61-67 | Class M - Terrestrial | Earth |
| 68-70 | Class N - Reducing | Venus |
| 71-74 | Class O - Pelagic | Argo |
| 75-81 | Class P - Glaciated | Andor, Breen |
| 82-84 | Class Q - Variable | Genesis |
| 85-87 | Class S - Gas Hypergiant | |
| 88-89 | Class T - Gas Ultragiant | |
| 90 | Class Y - Demon | Tholia |
| 91-00 | Class Z - Asteroid Belt |
| A. Satellites | Roll for number of moons, based on planet Class: |
Result/Go to: |
| Class A, B, C, Q | 1d100 | Table 7A |
| Class D, R | n/a | no moons |
| Class E, F, G, H, K, L, M, N, O, P, Y | 1d6-3 | all Class D |
| I | roll: 0-8 | Step 7B |
| J | 3d6 | Step 7B |
| S | 4d6 | Step 7C |
| T | 1d8-5 | Step 7D |
7. Intrasystem Survey - Satellite Classes (Part 4)
| Step 7A | Roll 1d100: Results |
| 01 - 66 | 0 moons |
| 67 - 00 | 1 Class D |
| Step 7B | Roll 1d100: Results |
| 01 - 33 | Ring |
| 34 - 40 | Class A |
| 41 - 54 | Class B |
| 55 - 75 | Class C |
| 76 - 00 | Class D |
| Step 7C | Roll 1d100: Results |
| 01 - 20 | Ring |
| 21 - 25 | Class A |
| 26 - 34 | Class B |
| 35 - 47 | Class C |
| 48 - 74 | Class D |
| 75 - 79 | Class E |
| 80 - 84 | Class F |
| 85 - 89 | Class G |
| 90 - 91 | Class H |
| 92 | Class K |
| 93 | Class L |
| 94 - 95 | Class M |
| 96 | Class N |
| 97 | Class O |
| 98 | Class P |
| 99 | Class Q |
| 00 | Class R |
| Step 7D | Roll 1d100: Results |
| 00 - 51 | Ring |
| 52 - 56 | Class A |
| 57 - 62 | Class B |
| 63 - 67 | Class C |
| 68 - 84 | Class D |
| 85 - 88 | Class E |
| 89 - 92 | Class F |
| 92 - 96 | Class G |
| 97 - 00 | Class Q |
Habitability Surveys
If any class H, K, L, M O or P planets are found, the ship immediately investigates. In an extremely high orbit – geosynchronous with the day side and in radio-frequency silence in order to not be discovered by celestial observatories or other tracking devices – begin scan of the planet.
| A. Determine planetary gravity (G) | Roll (1d10 + 5)/10 |
| B. Determine diameter (km) | Multiply 13,000 by G |
| C. Determine surface area (km^2) | Multiply 510,075,000 by G |
| D. Determine water area (%) | Roll: |
| Class H | 1d20 |
| Class L | 1d20+20 |
| Class M | 1d60+20 |
| Class O | 1d20+80 |
| Class P | 1d100 (ice-covered) |
| E. Determine rotation period | Roll 2d10+14 hours |
| F. Determine atmospheric density | Roll 1d10: |
| 01-02 | thin atmosphere |
| 03-08 | standard atmosphere |
| 09-10 | thick atmosphere |
| G. Determine general climate | Roll 1d100 for Classes L, M, O |
| 01–15 | desert (all Class H) |
| 16–35 | tropical |
| 36–60 | temperate – warm |
| 61–85 | temperate – cool |
| 86–00 | arctic (all Class P) |
| H (1). Class G, H, K, L, M, O, & P Resource availability (%) |
Roll 1d100: |
| Normal Metals | 01-20: n/a 21-80: 1d30 81-00: 1d30+30 |
| Special Metals | 01-95: n/a 96-98: 1d2 99-00: 1d3+2 |
| Radioactives | 01-80: n/a 81-97: 1d5 98-00: 1d10+5 |
| Gem Stones | 01-80: n/a 81-97: 1d5 98-00: 1d10+5 |
| Industrial Crystals | 01-95: n/a 96-98: 1d2 99-00: 1d3+2 |
| H (2). Asteroid Belts & Class D Resource availability (%) |
Roll 1d100: |
| Normal Metals | 01-75: n/a 76-82: 1d25 83-00: 1d25+75 |
| Special Metals | 01-95: n/a 96-98: 1d2 99-00: 1d3+2 |
| Radioactives | 01-80: n/a 81-97: 1d5 98-00: 1d10+5 |
| Gem Stones | N/A |
| Industrial Crystals | N/A |
| H. (3) Class C Resource availability (%) |
Roll 1d100: |
| Normal Metals | 01-20: n/a 21-80: 1d30 81-00: 1d30+30 |
| Special Metals | 01-80: n/a 81-90: 1d4 91-00: 1d6+2 |
| Radioactives | 01-60: n/a 61-85: 1d5 86-00: 1d10+5 |
| Gem Stones | 01-80: n/a 81-97: 1d5 98-00: 1d10+5 |
| Industrial Crystals | 01-95: n/a 96-98: 1d2 99-00: 1d3+2 |
| H. (4) Class F, Q, & N Resource availability (%) |
Roll 1d100: |
| Normal Metals | 01-40: n/a 41-80: 1d15 81-00: 1d15+30 |
| Special Metals | 01-95: n/a 96-98: 1d2 99-00: 1d3+2 |
| Radioactives | 01-80: n/a 81-97: 1d5 98-00: 1d10+5 |
| Gem Stones | 01-80: n/a 81-97: 1d5 98-00: 1d10+5 |
| Industrial Crystals | 01-75: n/a 76-90: 1d4 91-00: 1d6+2 |
| I. (1) Class H, M, O & P Dominant lifeform |
Roll 1d100 |
| 01–03 | micro-organisms |
| 04–07 | plants |
| 08–14 | insects/mollusks |
| 15–20 | fish |
| 21–30 | amphibians |
| 31–40 | reptiles |
| 41–50 | avians |
| 51–95 | mammals |
| 96–00 | special |
| I. (2) Class F Dominant lifeform |
Roll 1d100 |
| 01–90 | N/A |
| 91-00 | micro-organisms |
| I. (3) Class L, G & Q Dominant lifeform |
Roll 1d100 |
| 01-40 | N/A |
| 41–65 | micro-organisms |
| 66–75 | plants |
| 76–90 | insects/mollusks (re-roll for L) |
| 91–00 | fish (re-roll for L) |
| J. Presence of sentience | Roll 1d100 |
| Micro-organisms | n/a |
| Plants | n/a |
| Insects/mollusks | n/a |
| Fish | n/a |
| Amphibians | 12% |
| Reptiles | 25% |
| Avians | 25% |
| Mammals | 36% |
| Special (includes non-corporeals, fish, and below) |
90% |
Xeno-anthropology Surveys
If a sentient species is discovered, special directives are put in place. A landing party may be sent down to investigate.
| A. Determine Civilization Scale | Roll 1d100 | Scale Rating |
| 01-02 | Stone Age (Earth pre-5000 BCE) | 0 |
| 03-08 | Metal Age (2,000 BCE) | 1 |
| 09-19 | Science Age (1400 AD) | 2 |
| 20-33 | Steam Age (1750 AD) | 3 |
| 34-50 | Combustion Age (1900 AD) | 4 |
| 51-55 | Atomic Age (1950 AD) | 5 |
| 56-64 | Space Age (1960 AD) | 6 |
| 65-80 | Ion Age (2030 AD) | 7 |
| 81-92 | Early FTL Age (2060-2200) | 8 |
| 93-98 | Improved FTL Age (Federation) | 9 |
| 99 | Post-Warp Age (Iconians) | 10 |
| 00 | Conversion Age (Douwd) | 11+ |
| B. Social Rating | Roll 1d100 | Subtypes |
| 01-10 | Anarchy | n/a |
| 11-35 | Decentralized | n/a |
| 36-45 | Monarchy | military, religious, social |
| 46-50 | Theocracy | n/a |
| 51-55 | Aristocratic | military, religious, scientific, social, trade |
| 56-65 | Imperialist | military, religious, trade |
| 66-70 | Technocratic | military, scientific |
| 71-75 | Collective | n/a |
| 76-80 | Totalitarian | military, religious, social |
| 81-87 | Confederate | military, scientific, social, trade |
| 88-97 | Representative | military, religious, scientific, social, trade |
| 98-00 | Meritocracy | military, religious, scientific, social, trade |
| C. Production Type | Roll 1d100 for Civilization Ratings 8-10 | Examples |
| 01-13 | None | Isolated and multi-state world |
| 14-30 | Mining | |
| 31-60 | Agricultural | |
| 61-74 | Industrial | research, manufacturing, sales |
| 75-85 | Service | finance, trade, data processing, tourism, martial training, monastery |
| 86-90 | Government | capital, administrative center, prison colony, military base, outpost |
| 91-97 | Mixed; roll for 2 | |
| 98-00 | Mixed; roll for 3 |
A landing party has a 5% chance of taking casualties within its 6 members. If casualties are taken, roll 1d6 for the number killed.
| Cause of death | Roll 1d100 |
| 01–60 | natural deaths |
| 61–80 | inhabitants caused deaths (criminal) |
| 81–00 | inhabitants caused deaths (official) |
If the inhabitants caused the death(s) of the explorer(s), and their technology is 8 or above, the ship is in danger. There is a 30% chance the ship is attacked:
| Civilization Rating | Roll 1d100 |
| 6 | 01-65: No damage 66-82: 1d2x25% Total SU damage 83-94: (1d2+1)x25% Total SU damage 95-00: (1d3+1)x25% Total SU damage |
| 7 | 01-50: No damage 51-75: 1d2x25% Total SU damage 76-92: (1d2+1)x25% Total SU damage 93-00: (1d3+1)x25% Total SU damage |
| 8 and up | 01-30: No damage 31-65: 1d2x25% Total SU damage 66-88: (1d2+1)x25% Total SU damage 89-00: (1d3+1)x25% Total SU damage |