Random Missions: Difference between revisions

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|-
|-
!| 2
!| 2
|  
| '''Assist''': This facility is in need of assistance and requires the use of a scout or vessel with a similar exploration capability.
|  
| 2d6+1
|  
| random friendly populated system
|
| 1d6+1
|-
|-
!| 3
!| 3
|  
| '''Major Assist''': This facility is in need of assistance and requires the use of a Scout (or vessel with a similar exploration capability) ''and'' a larger ship tasked with exploration.
|  
| 2d6+1
|  
| random friendly populated system
|
| 1d10
|-
|-
!| 4
!| 4
|  
| '''Establish''': The need for a new scientific institution is evident. A force of 1d3 starships and 1d3 transport vessels is needed.
|  
| 2d6+2
|  
| random friendly populated system
|
| 1d10
|-
|-
!| 5
!| 5
|  
| '''Relief Mission''': A problem has occurred and the institution has need of emergency supplies. A transport vessel must visit your highest populated system to pick up these supplies, which must then be delivered to the target location. The supplies are considered to occupy the entire convoy until they are delivered.
|  
| immediate
|  
| random friendly populated system
|
| 2d6+2
|-
|-
!| 6
!| 6
|  
| '''Rescue''': Something has gone horribly wrong and a rescue mission is required right away. Two transport vessels or 4 larger starships are required. A separate transport vessel will be needed to save relevant research (secondary objective).
|  
| immediate
|  
| random friendly populated system
|
| 1d3+1
|}
|}



Revision as of 19:18, 31 August 2016

This is adapted from the Victory By Any Means: With a Purpose rules supplement, from the Minor Objectives section. The assignment of tasks is perceived a bit different from the self-generated missions, in that the number of objectives rolled are applied to a local command which controls all Starfleet vessels within its area of operations. That command must then attempt to complete those objectives in the time provided with the vessel assets it has on hand, while also dealing with the issues of transit times, maintenance and repairs (as well as other objectives).


Determine a Sector's (or other division) new objectives

Each sector has the potential of receiving new orders related to its assigned area of operations. Each month, roll 1d6 to determine how many new orders arrive.

Table: New Orders (1d6)
Roll # of New orders
1 New new orders
2-3 one new order
4-5 two new orders
6 three new orders
Note: this may be need to be modified, when there are more ships to be utilized

Determine objective types

Each individual order received is categorized as a type of objective (1d6). The,, on the appropriate Objective table, roll 1d20 to determine the Mission Objective.

Table: Objective Type (1d6)
Roll Objective Type (1d6)
1 System
2 Personnel
3 Stellar
4 Cargo
5 Object
6 Reroll

System Objectives

Table: System Objectives (1d20)
Roll Mission Objective (1d6)
1 Science Institution
2 Military Base
3 Supply Depot
4 Refinery
5 Industrial Site
6 Technological Center
7 University
8 Spaceport
9 Cargo Station
10 Scientific Site
11 Xenoarchaeological Site
12 Religion Location
13 Agricultural Installation
14 Mining Operation
15 Rare Material Extraction Zone
16 Seat of Government
17 Prison
18 Factory
19 Commerce Center
20 Reroll

Personnel Objectives

Table: Personmel Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll

Stellar Objectives

Table: Stellar Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll

Cargo Objectives

Table: Cargo Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll

Object Objectives

Table: Object Objectives (1d20)
Roll Mission Objective (1d6)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20 Reroll


Determine Mission Specifics

Scientific Installation

Roll Mission Details (1d6) Within (turns) Location Length (turns)
1 Minor Assist: This facility is in need of assistance and requires the use of a vessel with high grade sensors. 2d6+1 random friendly populated system 1d6+1
2 Assist: This facility is in need of assistance and requires the use of a scout or vessel with a similar exploration capability. 2d6+1 random friendly populated system 1d6+1
3 Major Assist: This facility is in need of assistance and requires the use of a Scout (or vessel with a similar exploration capability) and a larger ship tasked with exploration. 2d6+1 random friendly populated system 1d10
4 Establish: The need for a new scientific institution is evident. A force of 1d3 starships and 1d3 transport vessels is needed. 2d6+2 random friendly populated system 1d10
5 Relief Mission: A problem has occurred and the institution has need of emergency supplies. A transport vessel must visit your highest populated system to pick up these supplies, which must then be delivered to the target location. The supplies are considered to occupy the entire convoy until they are delivered. immediate random friendly populated system 2d6+2
6 Rescue: Something has gone horribly wrong and a rescue mission is required right away. Two transport vessels or 4 larger starships are required. A separate transport vessel will be needed to save relevant research (secondary objective). immediate random friendly populated system 1d3+1

Objective

Roll Mission Details (1d6) Within (turns) Location Length
1
2
3
4
5
6