Checklists: Difference between revisions

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: ''Check prior to first month's play.''
: ''Check prior to first month's play.''


<u>GM Admin</u>
*&#9744; Identify [[Guide:Timo's Guide to Starfleet|ship classes]] that will enter service 50 years from now; write ''Guide'' articles and supporting information (if not yet done)
*&#9744; Identify [[Guide:Timo's Guide to Starfleet|ship classes]] that will enter service 50 years from now; write ''Guide'' articles and supporting information (if not yet done)
*&#9744; Identify [[Guide:Timo's Guide to Starfleet|ship classes]] that will enter service 10 years from now:
*&#9744; Identify [[Guide:Timo's Guide to Starfleet|ship classes]] that will enter service 10 years from now:
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** Roughly backdate from service start when construction of [[Purchase_and_Maintenance_Costs#Prototyping|prototype]] must begin
** Roughly backdate from service start when construction of [[Purchase_and_Maintenance_Costs#Prototyping|prototype]] must begin
** Backdate from construction start to determine when [[Purchase_and_Maintenance_Costs#Design|designing]] must begin
** Backdate from construction start to determine when [[Purchase_and_Maintenance_Costs#Design|designing]] must begin
<u>Economy</u>
*&#9744; Estimate coming year's [[Purchase_Options#Investments|Tech Investment Requirement]] by dividing last December's Total Domestic Product (the sum of all planets' [[Economy#Planet_Resources|Productivity]]) by 2
*&#9744; Estimate coming year's [[Purchase_Options#Investments|Tech Investment Requirement]] by dividing last December's Total Domestic Product (the sum of all planets' [[Economy#Planet_Resources|Productivity]]) by 2
*&#9744; Roll for [[Economy#Economy_Fluctuations|Economy Fluctuations]] for [[Earth]] (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet
*&#9744; Roll for [[Economy#Economy_Fluctuations|Economy Fluctuations]] for [[Earth]] (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet

Revision as of 12:50, 1 June 2015

This checklist is a living page; it will be updated as the game evolves and awareness increases of events that must be tracked.

Annual Checklist

Check prior to first month's play.

GM Admin

  • ☐ Identify ship classes that will enter service 50 years from now; write Guide articles and supporting information (if not yet done)
  • ☐ Identify ship classes that will enter service 10 years from now:
    • Design the ship class article for each class
    • Roughly backdate from service start when construction of prototype must begin
    • Backdate from construction start to determine when designing must begin

Economy

  • ☐ Estimate coming year's Tech Investment Requirement by dividing last December's Total Domestic Product (the sum of all planets' Productivity) by 2
  • ☐ Roll for Economy Fluctuations for Earth (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet
  • ☐ Make advancement roll for each Independent Colony.
  • ☐ Make advancement roll for each 2+ year Resource-rich Dependent Colony
  • ☐ Make advancement roll for each 10+ year standard Dependent Colony
  • ☐ Determine the present Quantity Modifier (QM) for each class of ship
  • ☐ Determine the present Initial Maintenance Costs (IMC) for each ship in each class, applying both the class QM and the individual age increase
  • ☐ Determine the present Initial Maintenance Costs (IMC) for non-ship assets (shuttles, stations, ground facilities, non-ship units, etc.)
  • ☐ Compile and record the present Monthly Maintenance Costs for all assets (ships and non-ships).


Check prior to starting next year's play.
  • ☐ Determine year's Tech Investment Requirement (TIR) by dividing this December's Total Domestic Product (the sum of all planets' Productivity) by 2
  • ☐ Determine the Tech Advancement Ratio by dividing the RPs within this year's Tech Investment Pool by the TIR.
    • If the result is equal to 1 or higher, a Tech Advance is automatic. Advance the Tech Year by 1. Subtract 1 from the result, multiply by 100 and roll 1d100 against it.
      • If this roll is less than the result, a second Tech Advance is achieved. Advance the Tech Year by 1 again. All RPs in the Tech Investment Pool are now expended.
      • If this roll exceeds the result, there is no second Tech Advance. All RPs in the Tech Investment Pool are now expended.
    • If the result is less than 1, multiply it by 100 and roll 1d100 against it.
      • If this roll is less than the result, a Tech Advance is achieved. Advance the Tech Year by 1. All RPs in the Tech Investment Pool are now expended.
      • If this roll is more than the result, no Tech Advance at all is achieved this year. Deposit the RPs in the Tech Investment Pool into next year's.

Monthly Checklist

Incomes

Expenses

Responses

  • ☐ Roll for Revolt for any planets with an Unrest Rate
  • ☐ Roll for Unrest Rate change for any planet in Revolt
  • ☐ Decrease Unrest Rate (by 1%) for each planet with a Tax Rate below 30%
  • ☐

Construction Completion

  • ☐ Update the Monthly Maintenance Costs with newly delivered assets (ships, non-ships).

Incidentals Checklist

  • ☐ Roll for Unrest Rate change (to occur any time a planetary tax is raised or cut)