Build:Space Station Personnel Systems: Difference between revisions

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==11.3 Space Station Personnel Systems==
==11.3 Personnel Systems==
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.  
The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.  
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===11.3.1 Mercantile Facilities===
Cost: 8 per rating
Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.
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====Table====
{| align="center" border="2" style="background:#BDBDBD"
|+ '''Table 11.3.1:<br> Mercantile Facilities'''
|-
! Rating
! SUs
! Notes
|-
|'''1 '''||8 ||1 bar and 2 stores selling basic goods
|-
|''' 2'''|| 16||1 bar/restaurant and 5 stores
|-
|''' 3'''|| 24||1 bar/restaurant and 8 stores (with some luxury goods)
|-
|''' 4'''||32 ||12 establishments
|-
|''' 5'''||40 ||15 establishments
|-
|''' 6'''||48 ||18 establishments
|-
|''' 7'''||56 ||21 establishments
|-
|''' 8'''||64 ||24 establishments (with some rare goods)
|-
|''' 9'''||72 ||27 establishments
|-
|'''10 '''||80 ||30+ establishments (find anything)
|}
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Revision as of 15:28, 7 January 2008

11.3 Personnel Systems

The average crew on a station tends to be 6 per 100 SUs. The station is considered to have cruiser-like manning requirements, for the purpose of quarters and crew breakdown (species-dependent). However, for a station with a specific purpose, use a crew breakdown that suits the purpose for that species. For example, a hospital station would have a similar crew breakdown and quarters allowance as a medical ship.

11.3.1 Mercantile Facilities

Cost: 8 per rating

Many stations have bars, restaurants, stores, gift shops, expensive boutiques and even brothels. Aboard starbases with a relatively high mercentile rating, some recreation items, such as holodecks, may be run by merchants.

Table

Table 11.3.1:
Mercantile Facilities
Rating SUs Notes
1 8 1 bar and 2 stores selling basic goods
2 16 1 bar/restaurant and 5 stores
3 24 1 bar/restaurant and 8 stores (with some luxury goods)
4 32 12 establishments
5 40 15 establishments
6 48 18 establishments
7 56 21 establishments
8 64 24 establishments (with some rare goods)
9 72 27 establishments
10 80 30+ establishments (find anything)




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