Checklists: Difference between revisions
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<u>Income</u> | <u>Income</u> | ||
*☐ Determine the [[Economy#Planet_Resources|National RP Income]] | *☐ Determine the [[Economy#Planet_Resources|National RP Income]] | ||
*☐ Determine the [[Commerce Income]], based on each trade route to which [[Earth]] belongs | |||
<u>Responses</u> | <u>Responses</u> | ||
*☐ Roll for [[Economy#Economy_Fluctuations|Revolt]] for any planets with an Unrest Rate | *☐ Roll for [[Economy#Economy_Fluctuations|Revolt]] for any planets with an Unrest Rate | ||
Revision as of 07:22, 28 May 2015
- This checklist is a living page; it will be updated as the game evolves and awareness increases of events that must be tracked.
Annual Checklist
- Check prior to first month's play.
- ☐ Roll for Economy Fluctuations for Earth (affects each nation; military actions refer to minor or major conflicts occurring on or involving the planet
- ☐ Make advancement roll for each Independent Colony.
- ☐ Make advancement roll for each 2+ year Resource-rich Dependent Colony
- ☐ Make advancement roll for each 10+ year standard Dependent Colony
- ☐ Determine the Quantity Modifier (QM) for each class of ship
- ☐ Determine the Initial Maintenance Costs (IMC) for each ship in each class, applying both the class QM and the individual age increase
Monthly Checklist
Income
- ☐ Determine the National RP Income
- ☐ Determine the Commerce Income, based on each trade route to which Earth belongs
Responses
- ☐ Roll for Revolt for any planets with an Unrest Rate
- ☐ Roll for Unrest Rate change for any planet in Revolt
- ☐ Decrease Unrest Rate (by 1%) for each planet with a Tax Rate below 30%
- ☐
Incidentals Checklist
- ☐ Roll for Unrest Rate change (to occur any time a planetary tax is raised or cut)
- ☐