Build:Covariant Shields: Difference between revisions

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Covariant shields use an advanced, tetryon-based technology. They work like normal shields, but with one additional benefit: they interfere with sensors. They have the same effect as a sensor-reflective hull when active. They cost 3 x Size in SUs in addition to the normal SU cost of the shields. As of the available time, they are not in use by the Federation.
Covariant shields use an advanced, tetryon-based technology. They work like normal shields, but with one additional benefit: they interfere with sensors. They have the same effect as a sensor-reflective hull when active. They cost 3 x Size in SUs in addition to the normal SU cost of the shields. As of the available time, they are not in use by the Federation.
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==Construction Rules Index==
==Construction Rules Index==
*[[Construction Rules|Back to the Table of Contents]]
* [[Construction Rules|Back to the Table of Contents]]
*[[Tactical Systems (Build)|Back to Chapter 9.0: Tactical Systems]]
* [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]]
 




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[[Category:Build|{{PAGENAME}}]]
[[Category: Build (Tactical Systems)|{{PAGENAME}}]]

Revision as of 02:12, 4 August 2023

9.18 Covariant Shields

Cost: 3 x Size (+ normal shield systems)

Available: 2376

Covariant shields use an advanced, tetryon-based technology. They work like normal shields, but with one additional benefit: they interfere with sensors. They have the same effect as a sensor-reflective hull when active. They cost 3 x Size in SUs in addition to the normal SU cost of the shields. As of the available time, they are not in use by the Federation.




Construction Rules Index