Build:Firing Modes: Difference between revisions
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All beam weapons can fire in Standard mode for free. Each additional mode costs 1 SU per weapon. Typically, a phaser can fire in all four modes (except for pulse phasers, which cannot fire in Continuous or Pulse mode); disruptors and polaron beams fire in Standard and Pulse only; isolytic weapons and lasers fire in only Standard mode. | All beam weapons can fire in Standard mode for free. Each additional mode costs 1 SU per weapon. Typically, a phaser can fire in all four modes (except for pulse phasers, which cannot fire in Continuous or Pulse mode); disruptors and polaron beams fire in Standard and Pulse only; isolytic weapons and lasers fire in only Standard mode. | ||
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==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Tactical Systems | * [[Build: Tactical Systems|Back to Chapter 9.0: Tactical Systems]] | ||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Tactical Systems)|{{PAGENAME}}]] | [[Category:Build|{{PAGENAME}}]] | ||
[[Category: Build (Tactical Systems)|{{PAGENAME}}]] | |||
Revision as of 02:08, 4 August 2023
9.4 Firing Modes (Beam Weapons)
Cost: +1 per addition to Standard mode
Beam weapons have firing modes which describe different ways of using them. The various Modes are Standard, Pulse, Continuous, and Wide Beam.
All beam weapons can fire in Standard mode for free. Each additional mode costs 1 SU per weapon. Typically, a phaser can fire in all four modes (except for pulse phasers, which cannot fire in Continuous or Pulse mode); disruptors and polaron beams fire in Standard and Pulse only; isolytic weapons and lasers fire in only Standard mode.