Build:Neurogenic Interface: Difference between revisions
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==Construction Rules Index== | ==Construction Rules Index== | ||
*[[Construction Rules|Back to the Table of Contents]] | * [[Construction Rules|Back to the Table of Contents]] | ||
*[[Operations Systems | * [[Build: Operations Systems|Back to Chapter 8.0: Operations Systems]] | ||
[[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]] | [[Category:Build|{{PAGENAME}}]][[Category: Build (Operations Systems)|{{PAGENAME}}]] | ||
Revision as of 17:38, 26 January 2023
8.14 Neurogenic Interface
Cost: 1 x Size
A neurogenic interface works by interfacing directly with a pilot’s brain. This allows him to operate flight control, sensors, ops, and other systems by thought alone, which greatly improves reaction time and ship responsiveness. In game terms, it provides a +2 Test Result bonus to Shipboard Systems (Flight Control) Tests. Neurogenic interfaces are not perfect, however.
In many cases they cause the user to experience hallucinations that the ship is a “real person” which talks to him, become addicted to using the system, or suffer neurological damage. This is particularly likely when the pilot using the interface is not of the same species as the interface’s builders. The Narrator should determine the exact effects of using an interface.
As of 2374, Starfleet had not developed neurogenic interfaces.