Build:Firing Arcs: Difference between revisions

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==9.3 Firing Arcs (Beam Weapons)==
==9.4 Firing Arcs (Beam Weapons)==
'''Cost:''' Varies (see table)<br>
'''Cost:''' Varies (see table)<br>
'''Power Requirement:''' none
'''Power Requirement:''' none
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===Table===
===Table===
{| align="center" border="2" style="background:#BDBDBD; text-align:center"
{| align="center" border="2" style="background:#BDBDBD; text-align:center"
|+ '''Table 9.3:<br> Firing Arcs'''
|+ '''Table 9.4:<br> Firing Arcs'''
|-
|-
! Firing Arc  
! Firing Arc  

Revision as of 11:30, 4 October 2026

9.4 Firing Arcs (Beam Weapons)

Cost: Varies (see table)
Power Requirement: none

All beam weapons have a firing arc, which defines the shape and size of the area they “cover” (i.e., can fire into). The larger the firing arc, the more SUs it costs, as defined by the accompanying table.

Some firing arcs possess substantial “arc shadows” which interfere with their ability to fire into an area they normally could. For example, a beam weapon mounted on the aft of a saucer section might not be able to fire at a target “behind” one of the ship’s nacelle pylons. At the Narrator’s option, a weapon which suffers from a substantial arc shadow may reduce the SU cost of its firing arc by 1.

Table

Table 9.4:
Firing Arcs
Firing Arc SU
Up to 180 degrees 0
181 – 360 degrees 2
361 – 405 degrees 3
406 – 540 degrees 4
541+ degrees 5

Construction Rules Index