Build:Auxiliary Power Systems: Difference between revisions

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==7.4 Auxiliary Power==
==7.4 Auxiliary Power==
'''Cost:''' 3 SUs per additional fusion reactor (or 5 SUs per additional fission reactor)<br>
'''Cost:''' 3 SUs per additional fusion reactor (or 5 SUs x Size per additional fission reactor)<br>
'''Available:''' [[2033]] (fission for pre-2033)<br>
'''Available:''' [[2033]] (fission for pre-2033)<br>
'''Power Generation:''' <span style="background-color: lightblue;">5 Power per set</span><br>
'''Power Generation:''' <span style="background-color: lightblue;">5 Power per set (or 2 Power for fission reactor set)</span><br>
'''Ref:''' ''Spacedock'', pp 40-41
'''Ref:''' ''Spacedock'', pp 40-41


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A crew can use one of a ship’s auxiliary power reactors to replace damaged or spent reactors in the impulse engines. This takes an hour and requires a [[Skills#Skill_Test|Routine Crew Skill Test]].
A crew can use one of a ship’s auxiliary power reactors to replace damaged or spent reactors in the impulse engines. This takes an hour and requires a [[Skills#Skill_Test|Routine Crew Skill Test]].
'''''Note:''' Fission reactors are not produced in the antimatter era, so they are far less efficient and undeveloped after [[2063]]. Fusion reactors, however, are still primary sources of power for most static facilities, including space stations.''


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Revision as of 05:27, 26 August 2026

7.4 Auxiliary Power

Cost: 3 SUs per additional fusion reactor (or 5 SUs x Size per additional fission reactor)
Available: 2033 (fission for pre-2033)
Power Generation: 5 Power per set (or 2 Power for fission reactor set)
Ref: Spacedock, pp 40-41

In addition to the fusion reactors which form the impulse engines, most ships carry another set of reactors simply to generate power. Each additional fusion reactor occupies 3 SUs. The crew holds auxiliary power in reserve for use in emergency or crisis situations, rather than using it at all times. Most ships have at least one auxiliary power generator for every 4 points of Size. Before 2033, fission reactors were used.

A crew can use one of a ship’s auxiliary power reactors to replace damaged or spent reactors in the impulse engines. This takes an hour and requires a Routine Crew Skill Test.

Note: Fission reactors are not produced in the antimatter era, so they are far less efficient and undeveloped after 2063. Fusion reactors, however, are still primary sources of power for most static facilities, including space stations.


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