Build:Cargo Holds: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
|||
| Line 17: | Line 17: | ||
* [[Build: Construction Rules|Back to the Table of Contents]] | * [[Build: Construction Rules|Back to the Table of Contents]] | ||
* [[Build: Personnel Systems|Back to Chapter 5.0: Personnel Systems]] | * [[Build: Personnel Systems|Back to Chapter 5.0: Personnel Systems]] | ||
* [[Build: Escape Pods|On to Escape Pods]] | |||
[[Category: Build|{{PAGENAME}}]] | [[Category: Build|{{PAGENAME}}]] | ||
[[Category: Build (Personnel Systems)|{{PAGENAME}}]] | :[[Category: Build (Personnel Systems)|{{PAGENAME}}]] | ||
Revision as of 14:21, 6 January 2026
5.15 Cargo Holds
Cost: (flexible) minimum of 1 SU per Size
Average: 1 x Size
Starships need to carry a lot of equipment and other objects in addition to consumables. Large objects, or objects stored in bulk, are kept in a ship’s cargo holds. Instead of assigning SUs directly to the size, ascertain how much cargo area is needed or apply remaining mass to cargo, when the design is almost completed.
SFC Technology Index
Cargo Holds represent more of a storage requirement than a technological status and, as such, have no index.
However, external Cargo Containers are produced by a variety of manufacturers and have their own index.
Cargo Containers: Index