Percentile Rolls: Difference between revisions

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Line 51: Line 51:
| 8|| 9.7 || 10 || 25.93
| 8|| 9.7 || 10 || 25.93
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|-
| 9|| 11.6 || 12 || 37.5
| 9|| 11.6 || 11 || 37.5
|-
|-
| 10|| 12.5 || 13 || 50
| 10|| 12.5 || 12 || 50
|-
|-
| 11|| 12.5 || 13 || 62.5
| 11|| 12.5 || 12 || 62.5
|-
|-
| 12|| 11.6 || 12 || 74.07
| 12|| 11.6 || 11 || 74.07
|-
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| 13|| 9.7 || 10 || 83.8
| 13|| 9.7 || 10 || 83.8
Line 71: Line 71:
| 18|| 0.5 || 1 || 100
| 18|| 0.5 || 1 || 100
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:::::::::::::::''Note: The (original) total sum of the Rough column came to 102, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 10 & 11 rolls were each lessened by 1 to accommodate.''
:::::::::::::::''Note: The (original) total sum of the Rough column came to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 9 thru 12 rolls were each lessened by 1 to accommodate.''






[[Category:Rules|{{PAGENAME}}]]
[[Category:Rules|{{PAGENAME}}]]

Revision as of 10:34, 12 August 2014

The original Last Unicorn Games' rules for the Star Trek RPG used 2d6 as a basis for all rolls, which makes it a bit harder to provide direct modifiers in a sense I can easily understand. Therefore, the following tables help to translate these rolls into percentile amounts.

2d6 as Percentiles
Result % chance
to roll
= % chance
2 3 3
3 6 9
4 8 17
5 11 28
6 14 42
7 16 58
8 14 72
9 11 83
10 8 91
11 6 97
12 3 100


3d6 as Percentiles
Result % chance
to roll
Rough equiv. = % chance
3 0.5 1 0.46
4 1.4 1 1.85
5 2.8 3 4.63
6 4.6 5 9.26
7 6.9 7 16.2
8 9.7 10 25.93
9 11.6 11 37.5
10 12.5 12 50
11 12.5 12 62.5
12 11.6 11 74.07
13 9.7 10 83.8
14 6.9 7 90.74
15 4.6 5 95.37
16 2.8 3 98.15
17 1.4 1 99.54
18 0.5 1 100
Note: The (original) total sum of the Rough column came to 104, indicating rolls of 3-4 and 17-18 to be so insignificant as to be each valued at less than 1/2 of a percent. The 9 thru 12 rolls were each lessened by 1 to accommodate.