Ground Forces: Difference between revisions

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Each of the above unit types has a Combat Value (CV) and a Special Class (SC), per the Element Table below. These numbers apply to each element, which is defined as one soldier/Marine, though for Armor elements, this is per tank. The CV values are equivalent to Marine Points (MP) when used for [[Economy#Taxes_and_Unrest|Unrest Ratings]]. All of these values come into play for both ground combat rulesets, the simplified and detailed.
Each of the above unit types has a Combat Value (CV) and a Special Class (SC), per the Element Table below. These numbers apply to each element, which is defined as one soldier/Marine, though for Armor elements, this is per tank. The CV values are equivalent to Marine Points (MP) when used for [[Economy#Taxes_and_Unrest|Unrest Ratings]]. All of these values come into play for both ground combat rulesets, the simplified and detailed.


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Revision as of 03:39, 2 September 2024

This is a work in progress

Unit Types

Marines

Star Fleet has, from the very beginning, employed an infantry force similar to the Marines of the bluewater navies. Prior to the establishment of the UFP, the Military Assault Command Organization (MACO) had formed from the remnants of the greater armies of United Earth and was used primarily as special forces or shock troops, or sometimes for expeditionary assault, at relatively heavily-reduced numbers. Following the creation of the UFP Star Fleet in 2161, the MACOs were broken away from the similar expeditionary forces of other members to form Star Fleet Security, primarily concerned with providing installation and starship protection. The remaining ground forces were re-formed as the Star Fleet Ground Attack Marines (SGAM). On the 100th anniversary of the Federation and the SGAM, the force formally became known as the Star Fleet Marine Corps (SMC).

See Expeditionary Forces for more detail.

Marine Armor

Marine Armor battalions are comprised of 60 tanks and are usually attached at the Marine Brigade level.

Marine Reserves

Former active Marines that have agreed to be called upon when needed to fill in under-strength Marine units or comprise whole Marine units themselves. Their combat value is the same as for a Militia, but they are able to be deployed off-planet. (When used as an identified unit—rather than reinforcements for an active Marine unit—a Marine Reserve unit has less than the standard Marine Rifle battalion strength, reflecting their generally inactive status.)

Rapid Reaction Force

The Rapid Reaction Force is companies (RRCs) and teams (RRTs) of special force Marines for events not requiring the intensity of a MeSON team, such as rapid peace enforcement or low-conflict ship boardings. They generally operate in twelve-Marine teams, but generally no more numerous than the 84-Marine companies. They are not strong on traditional defensive and attack roles and are wasted in that role.

See Rapid Reaction Force for more detail.

Military Special OperatioNs (MeSONs)

Meson teams are comprised of sixteen special force operators, specifically trained to perform one of ten types of missions. The commandos are used to covertly conduct unconventional small-scale missions. The Mesons are often attached to command ships and some starbases. They are not strong on traditional defensive and attack roles and are wasted in that role.

See Special Operations for more detail.

Militias

Military units that are 'homegrown', rarely moved off-planet. Their mission is the protection and defense of the planet. They are comprised of units similar in size and structure as the Marines, but are not considered to be as well-trained.

Militia Armor

Militia Armor battalions are comprised of 60 tanks and are usually attached at the Brigade level.

Star Fleet Corps of Engineers

Initially (and informally) formed in 2156, the SCE was responsible for the construction of Starbase 1. Following its completion, the cohesive unit was employed to build other projects of special interest to Star Fleet, eventually becoming a large force unto themselves. They are often deployed in battalion sizes of 600 'Bees', but are organized into regiments, five battalions each. They can be found on select starbases and they also maintain their own (outdated) starship fleet (comprised of ships that would otherwise be decommissioned) for their 'legion' of rapid-reaction troubleshooters.

See Star Fleet Engineering for more detail.

Star Fleet Security

Members of Star Fleet Security are not independent units like the above ground combat types, but are assigned to starship and starbase commands in the numbers deemed appropriate for the assignment. They serve as enforcement and defensive protection (i.e., counter-boarding) elements onboard those ships and stations, but will be used as peacekeeping and peace enforcement teams when called upon for short duration missions.

Expenses

There are two costs associated with a military unit: initial purchase and operational.

Battalion Purchase
RPs
Operational
(annual RPs)
Marine xx amount yy amount
Marine Reserve 1/3rd xx yy (active)
1/2 yy (inactive)
Militia 1/5th xx 1/2 yy (active)
1/4th yy (inactive)
MeSONs
(group)
1.25xx yy
SCE xx yy

Ground Combat

Note: see Civil War and Federation Involvement regarding ground forces not involved in direct conflicts.

Each of the above unit types has a Combat Value (CV) and a Special Class (SC), per the Element Table below. These numbers apply to each element, which is defined as one soldier/Marine, though for Armor elements, this is per tank. The CV values are equivalent to Marine Points (MP) when used for Unrest Ratings. All of these values come into play for both ground combat rulesets, the simplified and detailed.

Element Table
Unit Type Intro
Date
Combat
Value (CV)
Spec
Class (SC)
Marine (Rifle) 1988 12 F, Rec
Marine (Rifle) 2063 25 F, Rec
Marine (Rifle) 2200 49 F, Rec
Marine (Rifle) 2273 98 F, Rec
Marine (Armor) 1988 1,000 Arm, Cv, F
Marine (Armor) 2063 2,000 Arm, Cv, F
Marine (Armor) 2200 4,000 Arm, Cv, F
Marine (Armor) 2273 8,000 Arm, Cv, F
Marine (Reserve) 1988 7 F, Rec
Marine (Reserve) 2063 15 F, Rec
Marine (Reserve) 2200 30 F, Rec
Marine (Reserve) 2273 59 F, Rec
Marine (RRT) 1988 15 F, Rec, SF
Marine (RRT) 2063 30 F, Rec, SF
Marine (RRT) 2200 59 F, Rec, SF
Marine (RRT) 2273 118 F, Rec, SF
Meson 1988 14 F, Rec, SF
Meson 2063 27 F, Rec, SF
Meson 2200 54 F, Rec, SF
Meson 2273 108 F, Rec, SF
Militia (Rifle) 1988 5 F, Rec
Militia (Rifle) 2063 10 F, Rec
Militia (Rifle) 2200 20 F, Rec
Militia (Rifle) 2273 39 F, Rec
Militia (Armor) 1988 400 Arm, Cv, F
Militia (Armor) 2063 800 Arm, Cv, F
Militia (Armor) 2200 1600 Arm, Cv, F
Militia (Armor) 2273 3200 Arm, Cv, F
SCE 2156 24 Eng, F
SCE 2200 49 Eng, F
SCE 2273 98 Eng, F
Security 2161 37 F, Rec
Security 2273 74 F, Rec

Arm - Armor
Cv - Cavalry
F - Fire
Rec - Recon
SF - Special Forces

The quantity and strength of the enemy forces have to be determined before ground combat can commence. Roll 1d10: a roll of 1-5 means the quantity (not CV) of enemy troops will be less than the Federation forces; 6-10 means the enemy outnumbers the Federation. Roll 1d20: this result is the percentage by which the enemy numbers less or more than the Federation.

Example: