Build:Firing Modes: Difference between revisions
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==9.4 Firing Modes (Beam Weapons)== | ==9.4 Firing Modes (Beam Weapons)== | ||
Cost: +1 per addition to Standard mode | '''Cost:''' +1 per addition to Standard mode | ||
Beam weapons have firing modes which describe different ways of using them. The various Modes are Standard, Pulse, Continuous, and Wide Beam. | |||
Modes are Standard, Pulse, Continuous, and Wide Beam. | |||
All beam weapons can fire in Standard mode for free. Each additional mode costs 1 SU per weapon. Typically, a phaser can fire in all four modes (except for pulse phasers, which cannot fire in Continuous or Pulse mode); disruptors and polaron beams fire in Standard and Pulse only; isolytic weapons and lasers fire in only Standard mode. | |||
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Revision as of 02:16, 4 August 2023
9.4 Firing Modes (Beam Weapons)
Cost: +1 per addition to Standard mode
Beam weapons have firing modes which describe different ways of using them. The various Modes are Standard, Pulse, Continuous, and Wide Beam.
All beam weapons can fire in Standard mode for free. Each additional mode costs 1 SU per weapon. Typically, a phaser can fire in all four modes (except for pulse phasers, which cannot fire in Continuous or Pulse mode); disruptors and polaron beams fire in Standard and Pulse only; isolytic weapons and lasers fire in only Standard mode.