Phase Rules: Difference between revisions

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==Turn Orders Phase==
==Turn Orders Phase==
☐ Record [[Investments]]: _____
* ☐ Record [[Investments]]: _____
☐ Record [[Diplomatic Actions]]: _____
* ☐ Record [[Diplomatic Actions]]: _____
☐ Record [[Intel Missions]]: _____
* ☐ Record [[Intel Missions]]: _____
☐ Record [[Movement Orders]]: _____
* ☐ Record [[Movement Orders]]: _____
☐ Record [[Purchases]]: _____
* ☐ Record [[Purchases]]: _____
☐ Record [[Repairs]]: _____
* ☐ Record [[Repairs]]: _____
☐ Record [[Unit Activations/De-activations]]: _____
* ☐ Record [[Unit Activations/De-activations]]: _____


==Tech Phase==
==Tech Phase==

Revision as of 13:47, 18 February 2014

While still a work in progress, the following rules indicate the order of events of monthly play of SFC.

Heavily adapted from Victory Beyond Any Means and the first iteration of my SFC campaign (early 1990s). Adapt/re-write as the campaign rules develop.

Income Phase

Determine income for the state.

Turn Orders Phase

Tech Phase

☐

Intel Phase

☐

Movement Phase

☐

Combat Phase

☐

Construction Phase

☐

Update Asset Phase

☐

End of Turn Phase

☐